Talk:The Legend of Zelda: Link's Awakening DX
![]() | The Legend of Zelda: Link's Awakening DX has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. Review: May 2, 2024. (Reviewed version). |
Requirements in article
This article requires the box cover of the game in the template. --PJ Pete
Merge with Link's Awakening?
Shouldn't this article just be merged with Link's Awakening, as per the Oracle games? The T 21:46, 14 May 2007 (UTC)
- I'd say so too, since it's not an original production and is very similar to the original in so many ways, I think that it should naturally be in this article. New, enhanced versions of old films don't get their own article either, right? --SoloReX 17:42, 15 May 2007 (UTC)
- Yup, merge.--Svetovid 16:27, 4 June 2007 (UTC)
- Makes sense. The DX article is rather sparse and the information could help expand this one. I support a merger. (Guyinblack25 22:07, 18 June 2007 (UTC))
GA Review
The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
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Reviewing |
- This review is transcluded from Talk:The Legend of Zelda: Link's Awakening DX/GA1. The edit link for this section can be used to add comments to the review.
Nominator: Vrxces (talk · contribs) 02:57, 29 April 2024 (UTC)
Reviewer: QuicoleJR (talk · contribs) 12:30, 1 May 2024 (UTC)
I should be able to take this review. QuicoleJR (talk) 12:30, 1 May 2024 (UTC)
@Vrxces: I have finished my first look over the article. Here is my review: @QuicoleJR: Thanks - I've addressed the below and updated the article. Appreciate your compliment at the bottom! I usually try to draft and publish complete articles in a single go, which can seem a bit funny coming out of nowhere.
Lead
The game is a colorized version of the 1993 Game Boy video game The Legend of Zelda: Link's Awakening, with gameplay additions including
Slow down. What gameplay additions? You just said it was colorized.I am not quite following but assume you mean to first describe the original game before going straight into what the DX version adds, which I have addressed.
Gameplay
- I feel like you should add a bit more about the gameplay of the original, instead of jumping straight into how it is different. I'm not saying that you need to repeat the whole section from the other article, but a few sentences would be helpful.
Sounds good - added in some cited sentences that paraphrase what the original game is generally about.
After visiting an in-game Camera Shop, the player collects pictures taken over the course of twelve locations in the game
How do you collect these photos, and what does the shop have to do with it?Made some minor clarifications. The shop is sort of cosmetic, the photographer just appears at random times in the game after meeting them to take photos of various events in scripted sequences. It's not as impressive an addition as it sounds...
Link's Awakening DX also features additional dialogue-based hints throughout the game.
I have no idea what this means.Good point! I've changed the wording.
Development and release
- More development information about the GBC version would be nice, although it is fine if none can be found.
I'm afraid that's about it English-wise. Even the article for The Legend of Zelda: Link's Awakening extrapolates too far beyond what the Shogakukan source actually says to try and make points about development. Those interviews really don't clearly offer much insight into the development of the game and aren't very well distinguished from the development of the original title.
was led by director Yohinori Tsuchiyama undertaken by the Nintendo Research & Development 2 team,
It seems like this sentence is missing a word.Added 'and' to the sentence.
The game had minimal supervision from Takashi Tezuka,
This is probably just me, but was he uninvolved or only slightly involved?This is a quirk of sourcing. The Shogakukan source states that Takashi Tezuka was a supervisor for the game, but "was busy with the N64 Zelda and didn't do much". I have no knowledge of Nintendo development processes, but it seems similar to how, say, Miyamoto was not involved but consulted on later Mario releases.
Link's Awakening DX was re-released on the Nintendo 3DS eShop on 7 June 2011.
You should probably specify that you are talking about the Virtual Console.Added and wikilinked.
The game received minor updates compatible with the Nintendo 3DS
Feels like this is missing a word or two, since it sounds like you are saying that the updates are compatible.Clarified this.
- How relevant is the 2019 remake to this other remake? Is it a remake of the original or this version? This isn't a rhetorical question, I actually don't know.
No relation. The 3DS version is a direct port of DX so is worth detailing, whereas the Switch version is a complete 3D remake of the original game and not as relevant. This is a good pickup and I'll clarify this in the article.
Reception
with Electronic Gaming Monthly finding it "isn't all that different from the original game",
This quote could definitely be paraphrased.but considered the colorization to be "shallow" and lacked detail in the design of Link and enemies.
Grammar should be fixed here.Paul Davies of Computer & Video Games considered the new dungeon to be "not so amazing".
Like above, please paraphrase the quote.The quote is the extent of the source's assessment of the dungeon, so there's not really any way to paraphrase.
Gavin Lane stated that whilst the game is "bursting with colour" and commended the pixel sprites,
This sentence sounds off.with reviewer Chris Hoffman stating the game had a "simplicity" and less immersive world due to its age and platform, but featured a "more pronounced" sense of fun, "unbridled imagination" in its design and a "surprisingly poignant" story.
I don't think any sentence should have this many quotation marks.I think this one can go, for the reasons below, nothing about what the review says has any bearing on the DX aspect beyond that the DX version is the best version.
Similarly, Lucas M. Thomas of IGN considered the new features contributed to a "wonderful gaming experience",
I think this sentence is missing a word or two.At the end of the day Lucas isn't praising the game on the strength of its DX features so that aspect can be omitted. The trick here is trying to focus in all reviews on what was said about the distinctive aspects of DX rather than the broad consensus that the original was great.
Other
- The Legacy section is a bit small. I feel like it could be merged into one of the two sections preceding it, since I doubt this one short-lived fan port needs its own section.
Good call, I've added it to the Development and release section.
- Spot check:
- 10: Fine.
- 12: Fine.
- 25: Fine.
- 29: Fine
- 32: Fine.
- 35: Fine.
By the way, great job on this article! That was an impressively fast jump from creation to GAN. QuicoleJR (talk) 16:56, 1 May 2024 (UTC)
- @Vrxces: If the 2019 game is not related, why is it mentioned. Talking about it with the 3DS release makes it seem like it was a remake of DX specifically. I think it would be better to put it in a "See also" section. QuicoleJR (talk) 23:51, 1 May 2024 (UTC)
- I think it's probably better to omit - the parent page for Link's Awakening is a better source to funnel that information, if that sounds good. VRXCES (talk) 23:56, 1 May 2024 (UTC)
- I'm good with that. QuicoleJR (talk) 00:04, 2 May 2024 (UTC)
- @Vrxces: I read through the article a few more times and did not find anything else to change. I would prefer less quotation marks, but I don't think that should hold the article back. I will now be promoting the article. QuicoleJR (talk) 00:56, 2 May 2024 (UTC)
- I'm good with that. QuicoleJR (talk) 00:04, 2 May 2024 (UTC)
- I think it's probably better to omit - the parent page for Link's Awakening is a better source to funnel that information, if that sounds good. VRXCES (talk) 23:56, 1 May 2024 (UTC)