Talk:Jordan Mechner
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Opinion of current Prince of Persia games?
In regard to Prince of Persia: Warrior Within, Mechner was quoted in the December 2005 issue of Wired Magazine as saying: "I'm not a fan of the artistic direction, or the violence that earned it an M rating. The story, character, dialog, voice acting, and visual style were not to my taste."
Why has this been removed from the article?--66.139.198.55 (talk) 06:04, 14 July 2009 (UTC)
- I don't know. You're always free to re-add it. — Frecklefσσt | Talk 12:58, 14 July 2009 (UTC)
Role?
Does anyone know if he was also the game programmer for any of these games? I think he'd have to be for Prince of Persia in order to get such realistic movements, but I haven't been able to find any definate evidence off the Internet. —Frecklefoot 17:26, Apr 15, 2004 (UTC)
- Someplace I have a book that contains an interview with Mechner. In it he talks about coding Prince of Persia in the loft of some warehouse. I'll dig it up. --Foofy 05:05, 9 December 2005 (UTC)
Reply by ---snambiath--- A Veteran PoP fan
Just before the release of Prince of Persia 3D, the two older Prince of Persia games were released again on a CD. This CD contained the Prince of Persia and Prince of Persia: The Shadow and the Flame games (both for the PC, as well as for the Mac) and a very entertaining QuickTime movie on the making of Prince of Persia 3D. Jordan Mechner features in this CD and informs us in person that he filmed his younger brother David running, jumping, climbing, etc., the footage of which he used to animate the Prince (in PoP and PoP: The Shadow and the Flame). In fact, the music for the two games were composed by Jordan's dad Francis Mechner, as the Game Credits show! Surely this is comprehensive proof of his personal involvement with the development of both games? And hey, Jordan did Karateka while he was at university! And I mean as the Programmer!
Jordan was not involved in the coding of Prince of Persia 3D: a team of professionals (whom we get to see in the QuickTime Movie) were. Its such a shame that PoP 3D did not do too well commercially.
Reply by E.Sagittaur circa Feb.2009: If you read Mechner's blog, you could learn a few things of which this page is ignorant: 1. Yes, he programmed all of Karateka and Prince of Persia 1 completely by himself in assembly language (not sure about PoP2 because his blog doesn't go that far yet). He also describes how he helped in the design for Sands_of_Time. 2. This page says something to the effect that he meticulously studied videos of his brother running in order to create the animation in PoP1. This isn't quite accurate. On his blog he describes how the video footage was converted into a digital format via several pieces of hardware available at the time. Then he "drew over" the digitized images in order to clean them up and add color, etc. (I am not a Wikipedian, but perhaps one of them would like to reference his blog as I suggest in order to improve this page...) —Preceding unsigned comment added by 208.49.62.10 (talk) 16:14, 27 February 2009 (UTC)
WikiProject class rating
This article was automatically assessed because at least one article was rated and this bot brought all the other ratings up to at least that level. BetacommandBot 22:48, 27 August 2007 (UTC)
Film adaptation
"Mechner became the first, and so far only, video game creator to adapt his own creation as a feature film " -- What about Chris Roberts (film producer), who created the Wing Commander (franchise) game series and later co-wrote and directed the film adaptation (Wing Commander (film)) ? 110.174.239.56 (talk) 14:24, 11 April 2010 (UTC)
- AFAIK, Wing Commander was a direct-to-video production, not a mainstream feature film. Big difference there. — Frεcklεfσσt | Talk 11:36, 12 April 2010 (UTC)
- I'm fairly it was released in theaters, though it may not have lasted long (by most accounts it wasn't very good). 110.174.239.56 (talk) 09:05, 21 April 2010 (UTC)
- Since it appears on Rotten Tomatoes, I'll conceed that it probably did appear in theaters. You can restore you're edit if you like. I didn't see the film, but—egad!—it sounded like a dreadful show. — Frεcklεfσσt | Talk 13:57, 21 April 2010 (UTC)
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