WWF WrestleMania (1991 video game)
This article needs additional citations for verification. (August 2012) |
WWF WrestleMania | |
---|---|
![]() | |
Developer(s) | Twilight |
Publisher(s) | Ocean Software |
Platform(s) | Amiga Amstrad CPC Atari ST Commodore 64 DOS ZX Spectrum |
Release | December 1991 |
Genre(s) | Wrestling |
Mode(s) | Single-player, multiplayer |
WWF WrestleMania is a game developed by Twilight and published by Ocean Software in 1991 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, and DOS. Named after the World Wrestling Federation's (WWF) annual pay-per-view event WrestleMania, it was the first WWF licensed game available for these computers which were still dominant in Europe. It was followed on most of these computers by 1992's WWF European Rampage Tour.
In February 1993, the Spectrum and Amstrad CPC versions were released as part of the Super Fighter compilation with Pit-Fighter and Final Fight.[1]
Visually, the game resembles the arcade game WWF Superstars, and it plays somewhat similarly as well.
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/0/04/WWF_Wrestlemania_1991_Ocean_game.jpg/220px-WWF_Wrestlemania_1991_Ocean_game.jpg)
The player can choose from either Hulk Hogan, The Ultimate Warrior, or The British Bulldog and must defeat five opponents to become the WWF World Heavyweight Champion. The opponents are, in order, Mr. Perfect, The Warlord, "Million Dollar Man" Ted DiBiase, The Mountie, and Sgt. Slaughter. Before each match, the opponent will taunt the player's wrestler with a comment, and the player will then be able to choose from several replies in a nod to the WWF house style at the time.
Each wrestler is able to perform basic punches and kicks as well as a range of more advanced moves such as dropkicking, clotheslining, and one signature grapple maneuver which is performed by "waggling the joystick". In addition, there is a chair outside the ring which can be used as a weapon. Matches have a five-minute time limit, and a time limit draw or count-out will have the same effect as losing a match. The player has a total of four credits.
The game also features a practice mode in which the player faces a prone opponent. Another player can also control the second wrestler, but it will always be Mr. Perfect.
Reception
Publication | Score |
---|---|
MicroHobby | 93% (Spectrum)[2] |
Sinclair User | 91% (Spectrum)[3] |
Your Sinclair | 91% (Spectrum)[4] |
Crash | 83% (Spectrum) |
Publication | Award |
---|---|
Sinclair User | SU Gold |
Your Sinclair | Megagame |
Amstrad Action | Mastergame[5] |
The game was well received. Crash said that Ocean captured the atmosphere of the sport perfectly.[6] Sinclair User liked the game, but criticized the lack of alternate difficulty options.[3] Your Sinclair said that "the graphics in WWF are really slick", and also praised the multiplayer option, which they described as "the best two-player game that's been seen on any Speccy fighting game".[4]
See also
References
- ^ Barker, Linda (January 1993). "Super Fighter". Amstrad Action. No. 88. Future Publishing. p. 48. ISSN 0954-8068.
- ^ "WrestleMania: Desata Tus Pasiones" [WrestleMania: Unleash Your Passions]. MicroHobby (in Spanish). No. 216. Hobby Press S.A. December 1991. pp. 34–35.
- ^ a b Sumpter, Garth; Dykes, Alan (December 1991). "Review: WWF WrestleMania". Sinclair User. No. 118. EMAP. pp. 16–17.
- ^ a b Leach, James (January 1992). "WWF WrestleMania". Your Sinclair. No. 73. Future Publishing. p. 20.
- ^ Game review, Amstrad Action magazine, Future Publishing, issue 77, February 1992
- ^ Corky, Caswell; Roberts, Nick (January 1992). "Review: WWF WrestleMania". Crash. No. 95. Europress Impact. pp. 14–15.
External links
- WWF WrestleMania at MobyGames
- WWF WrestleMania at Amiga Hall of Light