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There is a page named "Vulkan (API)" on Wikipedia

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  • Vulkan is a low-level, low-overhead cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of...
    61 KB (5,177 words) - 20:10, 4 March 2025
  • Thumbnail for Mantle (API)
    While the API was officially discontinued, Clément Guérin started a Mantle to Vulkan translation layer called GRVK in mid 2020. This allows the API and ultimately...
    25 KB (2,248 words) - 16:12, 29 November 2024
  • Thumbnail for Metal (API)
    It can be compared to low-level APIs on other platforms such as Vulkan and DirectX 12. Metal is an object-oriented API that can be invoked using the Swift...
    23 KB (1,331 words) - 04:23, 31 January 2025
  • with only a driver update.[citation needed] API Vulkan 1.0 is supported for all GCN architecture cards. Vulkan 1.2 requires GCN 2nd gen or higher with the...
    18 KB (2,761 words) - 19:09, 27 January 2025
  • Thumbnail for Radeon HD 7000 series
    Windows, Vulkan 1.0 requires GCN-Architecture. Vulkan 1.1 requires actual 2nd Gen. of GCN or higher (here only HD 7790). On newer AMD drivers Vulkan 1.1 on...
    17 KB (2,269 words) - 10:38, 5 March 2025
  • MoltenVK (category Vulkan (API))
    MoltenVK library. Valve announced that Dota 2 will run on macOS using the Vulkan API with the aid of MoltenVK, and that they had made an arrangement with developer...
    11 KB (960 words) - 23:05, 21 December 2023
  • operations), so long as the non-overlapping assumption is respected. The Vulkan API provides the intermediate SPIR-V representation to describe both Graphical...
    3 KB (359 words) - 08:06, 25 February 2025
  • utilized in other Vega product lines. Vulkan 1.2 is supported with Adrenalin 20.1.2 and Linux Mesa3D 20.0.0. Vulkan 1.3 is supported with Adrenalin 22.1...
    17 KB (1,624 words) - 04:21, 16 November 2024
  • Thumbnail for OpenGL
    OpenGL (category 3D graphics APIs)
    core profile. Active development of OpenGL was dropped in favor of the Vulkan API, released in 2016, and codenamed glNext during initial development. In...
    60 KB (5,948 words) - 06:46, 24 February 2025
  • the Mantle API and Vulkan API OpenGL 4.5 support for TeraScale 2 with AMD Crimson Beta (driver version 15.30 or higher) OpenGL 4.5 and Vulkan 1.0 support...
    13 KB (1,502 words) - 10:38, 5 March 2025
  • compared to the Series5XT series. They however feature refreshed API support such as Vulkan, OpenGL ES 3.1, OpenCL 1.2 and DirectX 9.3 (9.3 L3). Rockchip...
    80 KB (4,883 words) - 05:44, 12 January 2025
  • necessary with OpenCL 2.0 conformant Cards. API Vulkan 1.0 is supported for all GCN architecture cards. Vulkan 1.2 requires GCN 2nd gen or higher with the...
    19 KB (2,849 words) - 15:33, 9 February 2025
  • necessary with OpenCL 2.0 conformant Cards. API Vulkan 1.0 is supported for all GCN architecture cards. Vulkan 1.2 requires GCN 2nd gen or higher with the...
    13 KB (2,191 words) - 18:53, 27 January 2025
  • Thumbnail for Standard Portable Intermediate Representation
    used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel. It is also used as...
    15 KB (1,415 words) - 18:28, 11 February 2025
  • Id Tech 7 (category Game engines that support Vulkan (API))
    Khan, Billy [@billykhan] (August 11, 2018). "Yes, it's #Vulkan only on PC. #Vulkan is the best API if you want to achieve the absolute highest frame rates...
    9 KB (798 words) - 11:44, 25 January 2025
  • Thumbnail for WebGPU
    WebGPU (category 3D graphics APIs)
    and C API that allows portably and efficiently utilizing a device's graphics processing unit (GPU). This is achieved with the underlying Vulkan, Metal...
    9 KB (833 words) - 17:03, 20 February 2025
  • Thumbnail for S&box
    S&box (category Game engines that support Vulkan (API))
    S&box (stylized as s&box) is an upcoming game engine and platform developed by Facepunch Studios, intended to be a spiritual successor to Garry's Mod....
    11 KB (1,170 words) - 20:06, 13 March 2025
  • Thumbnail for Source 2
    Source 2 (category Game engines that support Vulkan (API))
    created more efficiently. Valve also stated that it would support the Vulkan graphics API and use a new in-house physics engine called Rubikon, which would...
    18 KB (1,216 words) - 15:09, 31 January 2025
  • API, along with the Voodoo 2 and Voodoo 3 specifications, under an open source license, which later evolved into an open source project. Vulkan (API)...
    6 KB (407 words) - 12:28, 28 August 2024
  • Thumbnail for Mesa (computer graphics)
    Mesa (computer graphics) (category Rendering APIs available on Linux)
    Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates these specifications to vendor-specific...
    92 KB (9,314 words) - 14:15, 13 March 2025
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