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There is a page named "Vertex normal" on Wikipedia
- a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a replacement to the true geometric normal of...2 KB (251 words) - 00:50, 28 July 2023
- Wavefront .obj file (section Vertex normal indices)alone — namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon...20 KB (2,459 words) - 09:58, 17 April 2024
- it has no well-defined normal at that point: for example, the vertex of a cone. In general, it is possible to define a normal almost everywhere for a...15 KB (2,452 words) - 00:50, 20 April 2024
- and surface normal. These properties are used in rendering by a vertex shader, part of the vertex pipeline. Vertex arrangement Vertex figure Weisstein...9 KB (911 words) - 01:45, 5 July 2024
- A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space,...3 KB (316 words) - 14:19, 2 June 2024
- such as the vertex's normal, tangent, and bitangent vectors. When a group of vertices (normally 3, to form a triangle) come through the vertex shader, their...14 KB (873 words) - 03:08, 19 June 2024
- Determine the normal at each polygon vertex. Apply an illumination model to each vertex to calculate the light intensity from the vertex normal. Interpolate...18 KB (1,843 words) - 12:40, 17 July 2024
- Shader (redirect from Vertex and pixel shaders)A vertex shader is called for each vertex in a primitive (possibly after tessellation); thus one vertex in, one (updated) vertex out. Each vertex is...22 KB (2,405 words) - 05:56, 19 July 2024
- ARB assembly language (section ARB_vertex_program)a frame buffer for display. Attrib parameters are per-vertex attributes such as vertex normals. Local parameters are applied across a program's entire...9 KB (1,057 words) - 22:45, 1 March 2024
- In mathematics, a vertex operator algebra (VOA) is an algebraic structure that plays an important role in two-dimensional conformal field theory and string...52 KB (8,900 words) - 18:57, 26 January 2024
- Normal pressure hydrocephalus (NPH), also called malresorptive hydrocephalus, is a form of communicating hydrocephalus in which excess cerebrospinal fluid...34 KB (3,574 words) - 13:18, 18 May 2024
- A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video...9 KB (1,052 words) - 18:42, 24 June 2024
- Polygon mesh (section Vertex-vertex meshes)mesh in a triangulated form. vertex A position (usually in 3D space) along with other information such as color, normal vector and texture coordinates...26 KB (2,611 words) - 07:48, 2 March 2024
- shading, a normal vector is linearly interpolated across the surface of the polygon from the polygon's vertex normals. The surface normal is interpolated...5 KB (610 words) - 01:38, 16 March 2024
- polygon are a blend of its vertex values. Each vertex is given its own normal consisting of the average of the surface normals of the surrounding polygons...25 KB (2,811 words) - 00:41, 25 March 2024
- STL (file format) (section Facet normal)triangles, each represented as follows: facet normal ni nj nk outer loop vertex v1x v1y v1z vertex v2x v2y v2z vertex v3x v3y v3z endloop endfacet where each...18 KB (2,122 words) - 04:55, 23 June 2024
- software to estimate the surface normal at any point on the mesh, by averaging the surface normals or vertex normals in the mesh data that describes the...2 KB (250 words) - 18:25, 31 May 2019
- (Calculate Simulations via CPU or GPU) Pyro (New Emission Type - Points) Vertex Normal Editing (New Editing Manager) Modeling (New Options and Improvements)...22 KB (1,011 words) - 08:25, 15 July 2024
- slopes was made possible through boosting the overlay texture when the vertex normal looked up; however, this presented complications in ground features...181 KB (14,597 words) - 01:02, 21 July 2024
- Glossary of computer graphics (redirect from Vertex buffers)and caching the results in a Texture map or Vertex attributes. Typically used for generating lightmaps, normal maps, or low level of detail models. Barycentric...61 KB (6,458 words) - 10:18, 26 June 2024
- sphere, that is, provided there were one, which is always the case at the vertex of a surface of revolution. All this will, however, be much better understood
- pulse flares that explode off-screen. Camera turns to Vertex who is standing a few feet away.) Vertex: Was that necessary? Tinny: (Looks around at various
- work with vertex normals, custom axes, default axes and most recently used axes. If you specify vertex normals as the axis (by selecting Normal), each selected