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There is a page named "Vertex normal" on Wikipedia

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  • Thumbnail for Vertex normal
    a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a replacement to the true geometric normal of...
    2 KB (251 words) - 00:50, 28 July 2023
  • alone — namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon...
    20 KB (2,459 words) - 09:58, 17 April 2024
  • Thumbnail for Normal (geometry)
    it has no well-defined normal at that point: for example, the vertex of a cone. In general, it is possible to define a normal almost everywhere for a...
    15 KB (2,452 words) - 00:50, 20 April 2024
  • Thumbnail for Vertex (geometry)
    and surface normal. These properties are used in rendering by a vertex shader, part of the vertex pipeline. Vertex arrangement Vertex figure Weisstein...
    9 KB (911 words) - 01:45, 5 July 2024
  • Thumbnail for Vertex (computer graphics)
    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space,...
    3 KB (316 words) - 14:19, 2 June 2024
  • Thumbnail for High-Level Shader Language
    such as the vertex's normal, tangent, and bitangent vectors. When a group of vertices (normally 3, to form a triangle) come through the vertex shader, their...
    14 KB (873 words) - 03:08, 19 June 2024
  • Thumbnail for Shading
    Determine the normal at each polygon vertex. Apply an illumination model to each vertex to calculate the light intensity from the vertex normal. Interpolate...
    18 KB (1,843 words) - 12:40, 17 July 2024
  • Thumbnail for Shader
    A vertex shader is called for each vertex in a primitive (possibly after tessellation); thus one vertex in, one (updated) vertex out. Each vertex is...
    22 KB (2,405 words) - 05:56, 19 July 2024
  • a frame buffer for display. Attrib parameters are per-vertex attributes such as vertex normals. Local parameters are applied across a program's entire...
    9 KB (1,057 words) - 22:45, 1 March 2024
  • In mathematics, a vertex operator algebra (VOA) is an algebraic structure that plays an important role in two-dimensional conformal field theory and string...
    52 KB (8,900 words) - 18:57, 26 January 2024
  • Normal pressure hydrocephalus (NPH), also called malresorptive hydrocephalus, is a form of communicating hydrocephalus in which excess cerebrospinal fluid...
    34 KB (3,574 words) - 13:18, 18 May 2024
  • A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video...
    9 KB (1,052 words) - 18:42, 24 June 2024
  • Thumbnail for Polygon mesh
    mesh in a triangulated form. vertex A position (usually in 3D space) along with other information such as color, normal vector and texture coordinates...
    26 KB (2,611 words) - 07:48, 2 March 2024
  • Thumbnail for Phong shading
    shading, a normal vector is linearly interpolated across the surface of the polygon from the polygon's vertex normals. The surface normal is interpolated...
    5 KB (610 words) - 01:38, 16 March 2024
  • polygon are a blend of its vertex values. Each vertex is given its own normal consisting of the average of the surface normals of the surrounding polygons...
    25 KB (2,811 words) - 00:41, 25 March 2024
  • Thumbnail for STL (file format)
    triangles, each represented as follows: facet normal ni nj nk outer loop vertex v1x v1y v1z vertex v2x v2y v2z vertex v3x v3y v3z endloop endfacet where each...
    18 KB (2,122 words) - 04:55, 23 June 2024
  • software to estimate the surface normal at any point on the mesh, by averaging the surface normals or vertex normals in the mesh data that describes the...
    2 KB (250 words) - 18:25, 31 May 2019
  • (Calculate Simulations via CPU or GPU) Pyro (New Emission Type - Points) Vertex Normal Editing (New Editing Manager) Modeling (New Options and Improvements)...
    22 KB (1,011 words) - 08:25, 15 July 2024
  • slopes was made possible through boosting the overlay texture when the vertex normal looked up; however, this presented complications in ground features...
    181 KB (14,597 words) - 01:02, 21 July 2024
  • and caching the results in a Texture map or Vertex attributes. Typically used for generating lightmaps, normal maps, or low level of detail models. Barycentric...
    61 KB (6,458 words) - 10:18, 26 June 2024
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