User:Rantax/Books/1dv438 teori

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1dv438

Teori

Math
Basis (linear algebra)
Multiplication of vectors
Identity matrix
Translation (geometry)
Normal (geometry)
Materials
Cube mapping
Texture mapping
Reflection mapping
Normal mapping
Displacement mapping
Sphere mapping
UV mapping
Mipmap
Skybox (video games)
Materials system
Shader
Shading
Shading language
OpenGL Shading Language
Phong shading
Gouraud shading
Other
WebGL
Three.js
Computer graphics
Video card
Graphics processing unit
Anti-aliasing
Anaglyph 3D
Polarized 3D system
Active shutter 3D system
Stereoscopy
Vertex Buffer Object
Graphics pipeline
High-dynamic-range rendering
High-dynamic-range imaging
Ray tracing (graphics)
Rendering (computer graphics)
Pixel
Euclidean vector