User:Rantax/Books/1dv438 teori
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1dv438
Teori
- Math
- Basis (linear algebra)
- Multiplication of vectors
- Identity matrix
- Translation (geometry)
- Normal (geometry)
- Materials
- Cube mapping
- Texture mapping
- Reflection mapping
- Normal mapping
- Displacement mapping
- Sphere mapping
- UV mapping
- Mipmap
- Skybox (video games)
- Materials system
- Shader
- Shading
- Shading language
- OpenGL Shading Language
- Phong shading
- Gouraud shading
- Other
- WebGL
- Three.js
- Computer graphics
- Video card
- Graphics processing unit
- Anti-aliasing
- Anaglyph 3D
- Polarized 3D system
- Active shutter 3D system
- Stereoscopy
- Vertex Buffer Object
- Graphics pipeline
- High-dynamic-range rendering
- High-dynamic-range imaging
- Ray tracing (graphics)
- Rendering (computer graphics)
- Pixel
- Euclidean vector