User:Nextil/Books/A Quick Byte - Revision 1
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A Quick Byte - Rev 1
Computing & Programming
- .NET
- .NET Framework
- 16-bit application
- 32-bit application
- 3D computer graphics
- 64-bit
- Abstraction (computer science)
- Address bus
- Algorithm
- Analog
- Application programming interface
- Application software
- Arithmetic logic unit
- ARM architecture
- Artificial intelligence
- ASP.NET
- Assembly language
- Asymmetric digital subscriber line
- Attribute (computing)
- Base Class Library
- BASIC
- Binary code
- Binary file
- Binary numeral system
- Bit
- Boolean datatype
- Boolean logic
- Bounds checking
- Brains
- Branch (computer science)
- Bus (computing)
- Byte
- Bytecode
- C (programming language)
- C preprocessor
- C Sharp (programming language)
- C Sharp 4.0
- C Sharp syntax
- C standard library
- C++
- Calculator
- Capacitor
- Central processing unit
- Checked exceptions
- Church-Turing thesis
- Circular dependency
- Class (computer programming)
- Clock rate
- Code (computer programming)
- Code folding
- Comment (computer programming)
- Common Intermediate Language
- Common Language Infrastructure
- Common Language Runtime
- Common Type System
- Comparison of Java and C Sharp
- Comparison of programming languages
- Compiled language
- Compiler
- Compiler optimization
- Component-based software engineering
- Computer
- Computer architecture
- Computer data storage
- Computer hardware
- Computer language
- Computer memory
- Computer monitor
- Computer multitasking
- Computer network
- Computer networking
- Computer program
- Computer programming
- Computer science
- Computer software
- Computer system
- Computing
- Concurrent programming
- Conditional (programming)
- Conditional branching
- Control flow
- Copy constructor
- CPU cache
- CPU design
- Crash (computing)
- Data (computing)
- Data storage device
- Database
- Database management system
- Debugger
- Debugging
- Declarative programming
- Digital
- Digital integration
- Diode
- DirectX
- Ecma International
- Electrical network
- Electronic circuit
- Embedded system
- Emulators
- Enumerated type
- Ethernet
- Event-driven programming
- Exclusive or
- Executable
- Execution (computers)
- Execution (computing)
- Exploit (computer security)
- Extensible Markup Language
- File format
- File manager
- Firmware
- Flash memory
- Floating point
- FLOPS
- Free software
- Free Software Foundation
- Functional programming
- Functional specification
- Gaming console
- Garbage collection (computer science)
- Generic programming
- Glossary of computers
- Graphical user interface
- Graphical user interface builder
- Graphics processing unit
- Halting problem
- Hang (computing)
- Hard disk drive
- Hello, world
- Hexadecimal
- High-level language
- High-level programming language
- History of computer science
- History of computing hardware
- History of programming languages
- HTML
- Hypertext Transfer Protocol
- If and only if
- Imperative programming
- Implementation
- Inductor
- Information
- Input/output
- Instruction (computer science)
- Instruction set
- Integer
- Integrated circuit
- Integrated development environment
- Internet
- Internet Protocol Suite
- Interpreted language
- Interpreter
- Interpreter (computing)
- Java (programming language)
- Javadoc
- JavaScript
- JPEG
- Just-in-time compilation
- Lambda calculus
- Language Integrated Query
- Library (computing)
- Linker (computing)
- Linux
- Literate programming
- Logic
- Logic gate
- Logic gates
- Logical conjunction
- Logical disjunction
- Low-level programming language
- Mac OS
- Mac OS X
- Machine
- Machine code
- Machine learning
- Managed code
- Matrix (mathematics)
- Memory leak
- Microcontroller
- Microprocessor
- Microsoft Community Promise
- Microsoft Visual Studio
- Microsoft Windows
- Minimum capability
- MIPS architecture
- MIT license
- Mono (software)
- Motherboard
- Moving Picture Experts Group
- Mozilla Foundation
- Multi-core
- Multi-paradigm programming language
- Multiple inheritance
- Multiprocessing
- Mutator method
- Negation
- Neurons
- Nibble
- Nominative type system
- Nullable type
- Object file
- Object-oriented programming
- Octet (computing)
- Opcode
- Open source software
- OpenAL
- OpenGL
- Operating system
- Optical disc drive
- Outline of computer programming
- Paradigms
- Parsing
- Performance analysis
- Peripheral
- Personal computer
- PHP
- Portable Network Graphics
- Power supply unit (computer)
- Primitive types
- Processor register
- Program
- Programmer
- Programming language
- Programming languages
- Programming paradigm
- Programming style
- Programming tool
- Property (programming)
- Protocol (computing)
- Python (programming language)
- Quantum computing
- Radix
- RAM machines
- Random-access memory
- Read-only memory
- Real number
- Reflective programming
- Requirement
- Reserved word
- Resistor
- Return value
- Scope (programming)
- Scripting language
- Server (computing)
- Shared source
- Shared Source Common Language Infrastructure
- SharpDevelop
- Software
- Software architecture
- Software bug
- Software deployment
- Software design
- Software development process
- Software engineering
- Software testing
- Solid-state drive
- Source code
- Source code editor
- Square root
- Stack-based memory allocation
- Standard Template Library
- Strongly typed programming language
- Subroutine
- Superscalar
- Syntactic sugar
- System software
- Template (programming)
- Text editor
- Text editors
- Transistor
- Trigonometry
- Troubleshooting
- Truth value
- Turing machine
- Type conversion
- Type safety
- Type system
- Variable shadowing
- Video game
- Video game console
- Video game console emulator
- Virtual machine
- Virtual machines
- Visual Basic
- Web browser
- Windows Communication Foundation
- Windows Presentation Foundation
- Windows Workflow Foundation
- Wire
- Word (computer architecture)
- Word processor
- World Wide Web
- X86 assembly language
- XML