User:Histrion/Books/Interactive Fiction - History and Tools

Source: Wikipedia, the free encyclopedia.


Interactive Fiction

History and Tools

Interactive fiction
Related Genres
Adventure game
Gamebook
Choose Your Own Adventure
Hypertext fiction
Addventure
Graphic adventure game
Visual novel
Interactive movie
Interactive Fiction - The Commercial Era
Colossal Cave Adventure
William Crowther
Don Woods
Infocom
Steve Meretzky
Implementer
Feelie
The Hitchhiker's Guide to the Galaxy (video game)
Trinity (video game)
A Mind Forever Voyaging
Leather Goddesses of Phobos
Classic Text Adventure Masterpieces of Infocom
Sierra Entertainment
Eamon (video game)
List of Eamon Adventures
Zork
Zork
Dave Lebling
Marc Blank
Zork books
Grue (monster)
69105 (number)
Hello, sailor
The Non-Commercial Era
Graham Nelson
Emily Short
Interactive Fiction Competition
XYZZY Award
Curses (video game)
Galatea (video game)
Jigsaw (video game)
Technology and Development
Text parser
Parsing
Z-machine
Virtual machine
SCUMM
Glulx
Inform
TADS
ADRIFT
Hugo (programming language)
Game Design Theory
Game Design: Theory and Practice
Interactive fiction
Related Genres
Adventure game
Gamebook
Choose Your Own Adventure
Hypertext fiction
Addventure
Graphic adventure game
Visual novel
Interactive movie
Interactive Fiction - The Commercial Era
Colossal Cave Adventure
William Crowther
Don Woods
Infocom
Steve Meretzky
Implementer
Feelie
The Hitchhiker's Guide to the Galaxy (video game)
Trinity (video game)
A Mind Forever Voyaging
Leather Goddesses of Phobos
Classic Text Adventure Masterpieces of Infocom
Sierra Entertainment
Eamon (video game)
List of Eamon Adventures
Zork
Zork
Dave Lebling
Marc Blank
Zork books
Grue (monster)
69105 (number)
Hello, sailor
The Non-Commercial Era
Graham Nelson
Emily Short
Interactive Fiction Competition
XYZZY Award
Curses (video game)
Galatea (video game)
Jigsaw (video game)
Technology and Development
Text parser
Parsing
Z-machine
Virtual machine
SCUMM
Glulx
Inform
TADS
ADRIFT
Hugo (programming language)
Game Design Theory
Game Design: Theory and Practice