User:Histrion/Books/Interactive Fiction - History and Tools
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Interactive Fiction
History and Tools
- Interactive fiction
- Related Genres
- Adventure game
- Gamebook
- Choose Your Own Adventure
- Hypertext fiction
- Addventure
- Graphic adventure game
- Visual novel
- Interactive movie
- Interactive Fiction - The Commercial Era
- Colossal Cave Adventure
- William Crowther
- Don Woods
- Infocom
- Steve Meretzky
- Implementer
- Feelie
- The Hitchhiker's Guide to the Galaxy (video game)
- Trinity (video game)
- A Mind Forever Voyaging
- Leather Goddesses of Phobos
- Classic Text Adventure Masterpieces of Infocom
- Sierra Entertainment
- Eamon (video game)
- List of Eamon Adventures
- Zork
- Zork
- Dave Lebling
- Marc Blank
- Zork books
- Grue (monster)
- 69105 (number)
- Hello, sailor
- The Non-Commercial Era
- Graham Nelson
- Emily Short
- Interactive Fiction Competition
- XYZZY Award
- Curses (video game)
- Galatea (video game)
- Jigsaw (video game)
- Technology and Development
- Text parser
- Parsing
- Z-machine
- Virtual machine
- SCUMM
- Glulx
- Inform
- TADS
- ADRIFT
- Hugo (programming language)
- Game Design Theory
- Game Design: Theory and Practice
- Interactive fiction
- Related Genres
- Adventure game
- Gamebook
- Choose Your Own Adventure
- Hypertext fiction
- Addventure
- Graphic adventure game
- Visual novel
- Interactive movie
- Interactive Fiction - The Commercial Era
- Colossal Cave Adventure
- William Crowther
- Don Woods
- Infocom
- Steve Meretzky
- Implementer
- Feelie
- The Hitchhiker's Guide to the Galaxy (video game)
- Trinity (video game)
- A Mind Forever Voyaging
- Leather Goddesses of Phobos
- Classic Text Adventure Masterpieces of Infocom
- Sierra Entertainment
- Eamon (video game)
- List of Eamon Adventures
- Zork
- Zork
- Dave Lebling
- Marc Blank
- Zork books
- Grue (monster)
- 69105 (number)
- Hello, sailor
- The Non-Commercial Era
- Graham Nelson
- Emily Short
- Interactive Fiction Competition
- XYZZY Award
- Curses (video game)
- Galatea (video game)
- Jigsaw (video game)
- Technology and Development
- Text parser
- Parsing
- Z-machine
- Virtual machine
- SCUMM
- Glulx
- Inform
- TADS
- ADRIFT
- Hugo (programming language)
- Game Design Theory
- Game Design: Theory and Practice