User:Geofmatthews/Books/CSCI 480 Computer Graphics

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CSCI 480 Computer Graphics

Introduction
Computer graphics
Computer graphics (computer science)
Pixel
3D computer graphics
Rendering (computer graphics)
3D rendering
Rendering equation
Bidirectional reflectance distribution function
Lambertian reflectance
Phong reflection model
Blinn–Phong shading model
Vectors and Matrices
Vector (mathematics and physics)
Matrix (mathematics)
Ray Tracing
Ray casting
Ray tracing (graphics)
Phong reflection model
Blinn–Phong shading model
Spatial anti-aliasing
Texture mapping
Global illumination
Geometry
Parametric surface
Implicit function
Polygon mesh
Transformations
Homogeneous coordinates
Geometric transformation
Transformation matrix
Translation (geometry)
Scaling (geometry)
Rotation (mathematics)
3D projection
Orthographic projection
Projective geometry
Projection (mathematics)
Perspective (graphical)
Camera matrix
Rasterization
Raster graphics
Rasterisation
Bresenham's line algorithm
Z-buffering
Transform, clipping, and lighting
Scanline rendering
Back-face culling
Clipping (computer graphics)
OpenGL
Video card
Graphics processing unit
OpenGL
Graphics pipeline
Shader
Shading
Shading language
Fragment (computer graphics)
Vertex (computer graphics)
List of common shading algorithms
Gouraud shading
Phong shading
List of common shading algorithms