Team Bondi
Company type | Private |
---|---|
Industry | Video games |
Founded | 2003 |
Founder | Brendan McNamara |
Defunct | 5 October 2011 |
Fate | Liquidation |
Successor | KMM Interactive Entertainment |
Headquarters | , |
Key people |
|
Products | L.A. Noire |
Number of employees | 35 (2011) |
Team Bondi Pty. Limited (/ˈbɒndaɪ/ BON-dy) was an Australian video game developer based in Sydney. The company was founded by creative director Brendan McNamara, formerly of Team Soho, in 2003. The studio's first and only title, the action-adventure game L.A. Noire, was announced in July 2005. The development was originally funded and overseen by Sony Computer Entertainment Australia, although all publishing duties later switched hands to Rockstar Games. L.A. Noire was released by Rockstar Games, initially for PlayStation 3 and Xbox 360 in May 2011, to both commercial and critical success. Despite the positive reception, Team Bondi faced several allegations of poor working conditions by several former employees, causing controversy for the studio and leading Rockstar Games to part ways with Team Bondi following L.A. Noire's release. As a result of this, the developer saw itself unable to sign a publishing deal for a new game that was being written by McNamara.
In August 2011, the company's assets, as well as the intellectual property to a new game being written by McNamara at the time, were acquired by film production company Kennedy Miller Mitchell. Team Bondi was placed into administration on 31 August 2011, and finally entered liquidation on 5 October 2011. Many former Team Bondi staff members were transferred to Kennedy Miller Mitchell's KMM Interactive Entertainment subsidiary, and started developing the game around McNamara's script, which would eventually become Whore of the Orient. KMM Interactive Entertainment was shut down in April 2013, following Warner Bros. Interactive Entertainment's withdrawal from the Whore of the Orient project as its publisher; the game, despite receiving government funding after the studio's closure, was cancelled shortly after. A successor to both Team Bondi and KMM Interactive Entertainment, Intuitive Game Studios, was announced by two former L.A. Noire and Whore of the Orient developers in May 2013.
History
Foundation (2003–2004)
Team Bondi was founded by Brendan McNamara in mid-2003.[1] McNamara was previously employed at Sony Computer Entertainment Europe's Team Soho studio, located in London's Soho area, where he directed The Getaway (2002), but decided to move to his home country, Australia, to found his own studio.[2] The opening of Team Bondi was announced in January 2004.[3] At that point, McNamara had hired many former Team Soho staff, of which especially The Getaway developers, and had arranged an exclusive publishing deal with Sony Computer Entertainment Australia for a game on "third generation PlayStation" hardware.[4]
Controversies (2011)
In early June 2011, former Team Bondi staff launched L.A. Noire Credits, a website dedicated to displaying over 130 credits of L.A. Noire developers that had been listed incorrectly or were left out completely in the game and its manual.[5] Most of these were employees who left the studio or were laid off during the game's development.[6] The same month, following initial statements made to the Sydney Morning Herald,[7] Andrew McMillen published an article on IGN's Australian outfit, titled Why Did L.A. Noire Take Seven Years to Make?, in which he quoted eleven anonymous former Team Bondi personnel on the studio's managerial style, the staff's turnover rates and the working hours and conditions associated with the game's development.[8] Additionally, McMillen interviewed McNamara, seeking his point of view on the statements made by the anonymous sources.[9][10] As a result of the IGN Australia article, the International Game Developers Association (IGDA) announced that they were launching an investigation against Team Bondi and verify the claims made in the article.[11][12] IGDA chairman Brian Robbins explained that "12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole".[13][14]
In July 2011, an anonymous former Team Bondi employee leaked a series of confidential emails to GamesIndustry.biz, alongside their own comments in regards to them.[15][16] Furthermore, the source stated that the relationship between Rockstar Games and Team Bondi had been badly damaged, and that they were confident that Rockstar Games would disdain from the publisher and refuse to publish any of their future games.[17][18][19]
Closure (2011)
In early August 2011, it was reported that Team Bondi was seeking a buyer,[20] with McNamara being seen around the offices of Australian film studio Kennedy Miller Mitchell, believed to negotiate acquisition deals.[21][22] On 9 August 2011, Kennedy Miller Mitchell announced that they had acquired all of Team Bondi's assets as well as the intellectual property to the game McNamara was presently writing the script for.[23][24] All employees, 35 at the time,[25] were given the opportunity to move to Kennedy Miller Mitchell for future employment.[26][27] Team Bondi was placed into administration on 31 August 2011.[28][29] At the request of Team Bondi's creditors, the company entered liquidation on 5 October 2011.[30][31] The liquidator, deVries Tayeh, handled the sale of Team Bondi's remaining assets and payment of outstanding debts.[32][33]
Team Bondi owed over 40 creditors as much as A$1,400,000, with unpaid wages or bonuses accounting for over 75% of those debts.[34][35] 33 staff credited for their work on L.A. Noire were owed a combined A$1,074,283.28 in unpaid wages or bonuses.[36][37] Among those, McNamara claimed to be owed US$102,495.16, general manager Vicky Lord A$99,155.21 and lead gameplay programmer David Heironymus A$43,652.[38][39] Depth Analysis was also reported to be owed A$145,795.83.[40]
Successors and Whore of the Orient (2011–2014)
Following Team Bondi's liquidation, Kennedy Miller Mitchell merged the staff previously acquired from Team Bondi into their KMM Interactive Entertainment subsidiary.[41] KMM Interactive Entertainment, based in Sydney, was established by Cory Barlog to aid getting Kennedy Miller Mitchell into the video game industry.[42] That subsidiary's first project was to be a tie-in game with the film studio's upcoming film Happy Feet Two.[43] Many of the developers moved from Team Bondi immediately started working on the Happy Feet Two movie.[41] McNamara's intellectual property that was acquired by Kennedy Miller Mitchell,[44][45] which he previously described as "one of the great untold stories of the twentieth century",[46][47] was announced to be Whore of the Orient on 28 November 2011.[48][49] Developed at KMM Interactive Entertainment, McNamara was again appointed as creative director for the game.[50][51] Kennedy Miller Mitchell executive George Miller stated that he was passionate about the project because it was "four-dimensional storytelling" and that "a game can literally become the equivalent of a novel. [...] It's a movie that's played interactively at home."[52] The studio planned to go ahead with developing two new games with the support of government funding.[53]
Whore of the Orient was set to be a spiritual successor to L.A. Noire.[54][55] The game was targeted to be released on Microsoft Windows, PlayStation 4 and Xbox One,[56][57] and set to release in 2015.[58] The title of the game referred to one of the synonyms, alongside "Paris of the East", given to Shanghai, where the game would have been set.[59][60] Warner Bros. Interactive Entertainment was named to have signed a publishing deal for Whore of the Orient.[61] Warner Bros. Interactive Entertainment pulled out of the publishing deal again in December 2012.[62][63] As a result of this, and due to general investment issues,[64] KMM Interactive Entertainment was shut down in April 2013, and all staff was let go.[65][66] Although not made official, it was widely believed that Whore of the Orient was effectively cancelled with the studio closure.[67] Regardless, the game received a A$200,000 investment from Australian government agency Screen NSW in June 2013.[68][69] Some journalists noted that the move felt rather illogical, as the development had previously been rather slow, and now that the game's studio had closed, the investment would not be of use for the agency.[70][71] Furthermore, Whore of the Orient attracted controversy in September 2013, when City of Monash councillor Jieh-Yung Lo stated that he was offended by the game's title, it being a "disgrace to Chinese culture",[72][73] daring to report the game to the Human Rights Commission.[74] Lo further underlined "It's the use of the word 'Orient', more even than the word 'whore', that is the issue. [...] The O-word is very similar to the N-word for African-American communities."[75][76] Whore of the Orient was not heard of from that point on; when asked about the game's status in a June 2014 podcast hosted on Gamehugs, producer Derek Proud stated "I don't think so", implying that the game had been cancelled.[77][78]
Meanwhile, on 28 May 2013, Whore of the Orient lead designer Alex Carlyle and storyboard artist Kelly Baigent announced that they had founded Intuitive Game Studios as a successor to both Team Bondi and KMM Interactive Entertainment.[79][80] Carlyle explained that he wanted to stay in Australia to work in the domestic video game industry, unlike some of his colleagues, who moved abroad, such as to Canada, to further pursue such ventures.[81][82] Furthermore, Carlyle's personal website implied that the two-man studio would be working on an original intellectual property named Canonical Five.[83] Like Whore of the Orient, Canonical Five received funding from Screen NSW, amounting to A$30,451.[84] McNamara founded Video Games Deluxe in Sydney, which had worked on L.A. Noire: The VR Case Files and is currently working on another AAA open-world VR game for Rockstar Games.[85][86]
Games developed
Year | Title | Platform(s) | Publisher(s) |
---|---|---|---|
2011 | L.A. Noire | Microsoft Windows, Nintendo Switch, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Rockstar Games |
References
- ^ Bramwell, Tom (19 July 2005). "Team Bondi's PS3 title named". eurogamer.net. Archived from the original on 23 September 2015. Retrieved 24 February 2018.
- ^ "McNamara makes a Getaway to Sydney". gamesindustry.biz. Archived from the original on 11 June 2020. Retrieved 24 February 2018.
- ^ Jenkins, David (21 January 2004). "New Australian Studio Formed". Game Developer. Archived from the original on 27 August 2021. Retrieved 1 May 2022.
- ^ Bramwell, Tom (21 January 2004). "McNamara in Aussie Getaway". Eurogamer. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Brenna Hillier (3 June 2011). "L.A. Noire development staff offer corrected credits". VG247. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Matt Bradford (21 June 2011). "Team Bondi accused of dropping developers from L.A. Noire's credits". GamesRadar. Archived from the original on 12 August 2020. Retrieved 1 May 2022.
- ^ "Uncredited L.A. Noire staff describe Team Bondi crunch conditions". VG247. 21 June 2011. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ McMillen, Andrew (24 June 2011). "Why Did L.A. Noire Take Seven Years to Make?". IGN. Archived from the original on 26 February 2018. Retrieved 24 February 2018.
- ^ Good, Owen (26 June 2011). "Inside the Seven-Year Labor Pains of L.A. Noire". Kotaku. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Stephany Nunneley (25 June 2011). "Team Bondi feature describes reported working conditions during L.A. Noire development". VG247. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Johnny Cullen (28 June 2011). "IGDA to investigate Team Bondi crunch policy". VG247. Archived from the original on 28 August 2021. Retrieved 1 May 2022.
- ^ Matt Bradford (28 June 2011). "L.A. Noire's Team Bondi under investigation for 'harmful' working conditions". GamesRadar. Archived from the original on 27 October 2020. Retrieved 1 May 2022.
- ^ Matthew Handrahan (28 June 2011). "IGDA to investigate Team Bondi allegations". gamesindustry.biz. Archived from the original on 7 July 2020. Retrieved 1 May 2022.
- ^ Plunkett, Luke (29 June 2011). "LA Noire's Studio Under Investigation Over Alleged Shonky Work Practices". Kotaku. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ "The Emails Behind The Whistle Blowing at Team Bondi". gamesindustry.biz. Archived from the original on 6 July 2011. Retrieved 24 February 2018.
- ^ McMillen, Andrew (7 July 2011). "L.A. Noire: The Team Bondi Emails". eurogamer.net. Archived from the original on 11 November 2020. Retrieved 24 February 2018.
- ^ Yin-Poole, Wesley (5 July 2011). "Rockstar's "disdain" for LA Noire dev". Eurogamer. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Henry Gilbert (5 July 2011). "Report: Rockstar won't publish Team Bondi's follow-up to LA Noire". GamesRadar. Archived from the original on 22 October 2020. Retrieved 1 May 2022.
- ^ Plunkett, Luke (5 July 2011). "Report: LA Noire Was Development Hell, Rockstar No Longer Working With Team Bondi". Kotaku. Archived from the original on 27 February 2021. Retrieved 1 May 2022.
- ^ Purchese, Robert (4 August 2011). "Embattled Team Bondi seeking buyer?". eurogamer.net. Archived from the original on 14 October 2012. Retrieved 24 February 2018.
- ^ Mark Serrels (4 August 2011). "Rumour: Team Bondi To Be Absorbed Into George Miller's KMM Studio In Sydney". Kotaku Australia. Archived from the original on 12 November 2020. Retrieved 1 May 2022.
- ^ Jessica Condit (6 August 2011). "Rumor: Team Bondi to be acquired by Mad Max studio, KMM". Engadget. Retrieved 24 February 2018.
- ^ "Report: Team Bondi sells IP, assets". Shacknews. Archived from the original on 3 December 2020. Retrieved 24 February 2018.
- ^ Sterling, Jim (9 August 2011). "Team Bondi assets and IP reportedly sold to KMM". Destructoid. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Jim Sterling. "Team Bondi: Ex-staff members want to 'destroy' studio". Destructoid. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ "Team Bondi 'sells off assets and IP'". MCV. 9 August 2011. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Weber, Rachel (9 August 2011). "Team Bondi sells IP, staff offered new roles at KMM - report". gamesindustry.biz. Archived from the original on 7 December 2014. Retrieved 1 May 2022.
- ^ Plunkett, Luke. "The End is Nigh For LA Noire's Developers". Kotaku. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Reilly, Luke (31 August 2011). "L.A. Noire Developer Closes Its Doors". IGN. Archived from the original on 24 February 2021. Retrieved 24 February 2018.
- ^ Alexander Sliwinski (5 October 2011). "LA Noire developer Team Bondi shutting down". Engadget. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Jim Sterling (5 October 2011). "Team Bondi officially closing its doors". Destructoid. Archived from the original on 1 May 2022. Retrieved 24 February 2018.
- ^ Stephany Nunneley (5 October 2011). "Liquidator appointed to help Team Bondi with studio closure". VG247. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Hollander Cooper (5 October 2011). "Team Bondi to shut its doors". GamesRadar. Archived from the original on 9 August 2020. Retrieved 1 May 2022.
- ^ Yin-Poole, Wesley (7 October 2011). "LA Noire dev staff owed nearly £900k". Eurogamer. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Rose, Mike (7 October 2011). "Team Bondi Owes Staff $1.4M In Unpaid Wages, Bonuses". Game Developer. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Matt Helgeson (7 October 2011). "Team Bondi Owes Its Employees Over $1 Million". Game Informer. Archived from the original on 25 January 2021. Retrieved 1 May 2022.
- ^ "L.A. Noire Studio Owes $1 Million To Employees". Kotaku Australia. 8 October 2011. Archived from the original on 20 April 2014. Retrieved 1 May 2022.
- ^ Good, Owen (7 October 2011). "L.A. Noire Studio Owes $1 Million to Employees—and a Quarter of That Is Claimed by the Boss". Kotaku. Archived from the original on 2 September 2017. Retrieved 24 February 2018.
- ^ Alexander Sliwinski (7 October 2011). "Team Bondi owed $1.4 million to employees, faces tech company". Engadget. Archived from the original on 1 May 2022. Retrieved 1 May 2011.
- ^ Daniel Bischoff (7 October 2011). "$1.4 MILLION Owed to Team Bondi Employees". GameRevolution. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ a b Brenna Hillier (28 November 2011). "L.A. Noire creator's next game is Whore of the Orient". VG247. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Mark Serrels (1 February 2011). "God Of War II Director Helping Set Up A Sydney Game Studio". Kotaku Australia. Archived from the original on 3 December 2020. Retrieved 1 May 2022.
- ^ Mark Serrels (2 June 2011). "George Miller's Aussie Game Studio Creating Happy Feet 2". kotaku Australia. Archived from the original on 29 October 2020. Retrieved 1 May 2022.
- ^ Yin-Poole, Wesley (9 November 2011). "Brendan McNamara is making the video game of". eurogamer.net. Archived from the original on 25 February 2021. Retrieved 24 February 2018.
- ^ Good, Owen. "Boss of Ill-Fated L.A. Noire Studio Says His Next Game is About a 'Great Untold Story'". Kotaku. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Owen Good (12 November 2011). "Team Bondi founder McNamara writing game based on a 'great untold story'". Engadget. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Reilly, Luke (9 November 2011). "L.A. Noire Creator Working on "One of the Great Untold Stories of the 20th Century"". IGN. Archived from the original on 23 November 2018. Retrieved 24 February 2018.
- ^ Andrew Yoon (28 November 2011). "Whore of the Orient is LA Noire director's next game". Shacknews. Archived from the original on 14 August 2020. Retrieved 1 May 2022.
- ^ Plunkett, Luke (28 November 2011). "The Whore of the Orient is the Next Game From LA Noire's Creator". Kotaku. Archived from the original on 18 October 2019. Retrieved 1 May 2022.
- ^ Rachel Weber (28 November 2011). "Whore Of The Orient to be McNamara's next game". gamesindustry.biz. Archived from the original on 4 August 2018. Retrieved 1 May 2022.
- ^ "McNamara signs new deal with Mad Max director". MCV. Archived from the original on 30 October 2020. Retrieved 24 February 2018.
- ^ Mark Serrels (28 November 2011). "George Miller Talks Video Games, Reveals Details On Brendan McNamara's New Game". Kotaku Australia. Archived from the original on 28 October 2020. Retrieved 24 February 2018.
- ^ Reilly, Luke (27 November 2011). "George Miller Talks Mad Max Game, Plus L.A. Noire Creator's Next Project". IGN. Archived from the original on 4 November 2018. Retrieved 24 February 2018.
- ^ Andy Chalk (24 June 2016). "Whore of the Orient, the spiritual successor to LA Noire, isn't going to happen". PC Gamer. Archived from the original on 27 June 2016. Retrieved 1 May 2022.
- ^ Makuch, Eddie (24 June 2016). "L.A. Noire Spiritual Successor "Whore of the Orient" May Never Come Out". GameSpot. Archived from the original on 8 November 2020. Retrieved 1 May 2022.
- ^ Krupa, Daniel (30 August 2012). "L.A. Noire Dev's New Game is Next-Gen". IGN. Archived from the original on 12 November 2020. Retrieved 24 February 2018.
- ^ Dave Cook (30 August 2012). "Whore of the Orient: LA Noire team's new PS4, Xbox 720 game detailed". VG247. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Goldfarb, Andrew (15 November 2012). "L.A. Noire Dev's Whore of the Orient Targeting 2015". IGN. Archived from the original on 21 November 2018. Retrieved 24 February 2018.
- ^ Sarkar, Samit (30 August 2012). "Whore of the Orient coming from L.A. Noire developer for PC, next-gen consoles". Polygon. Archived from the original on 2 January 2019. Retrieved 24 February 2018.
- ^ Evan Narcisse (31 August 2012). "First Look At Whore Of The Orient, The Next Game From Aussie Creators Of L.A. Noire". Kotaku Australia. Archived from the original on 28 October 2020. Retrieved 1 May 2022.
- ^ Ben Gilbert (30 August 2012). "LA Noire team's 'Whore of the Orient' headed next-gen, published by WB". Engadget. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ David Scammell (18 April 2013). "Rumour: Team Bondi staff laid off after Warner drops Whore of the Orient". VideoGamer. Archived from the original on 15 June 2018. Retrieved 1 May 2022.
- ^ Phillips, Tom (18 April 2013). "Team Bondi staff sacked, Whore of the Orient development on hold - report". Eurogamer. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Matthew Kato (18 April 2013). "Report: Team Bondi's Next-Gen Game In Trouble". Game Informer. Archived from the original on 25 January 2021. Retrieved 1 May 2022.
- ^ Crecente, Brian (18 April 2013). "Layoffs hit Whore of the Orient development studio". Polygon. Archived from the original on 2 January 2019. Retrieved 24 February 2018.
- ^ Gaston, Martin (18 April 2013). "Whore of the Orient development on hold as staff are laid off - Report". GameSpot. Archived from the original on 25 February 2018. Retrieved 24 February 2018.
- ^ Reilly, Luke (18 April 2013). "Whore of the Orient Team Shut Down". IGN. Archived from the original on 21 November 2018. Retrieved 24 February 2018.
- ^ Corriea, Alexa Ray (21 June 2013). "Whore of the Orient team receives $200K from Australian government agency". Polygon. Archived from the original on 4 April 2019. Retrieved 24 February 2018.
- ^ Connor Sheridan (24 June 2013). "Whore of the Orient production gets $200,000 funding". GamesRadar. Archived from the original on 23 September 2015. Retrieved 1 May 2022.
- ^ Dyer, Mitch (21 June 2013). "Team Bondi's Whore of the Orient Receives Funding". IGN. Archived from the original on 30 July 2013. Retrieved 24 February 2018.
- ^ Ian Davis (21 June 2013). "Whore of the Orient Devs Score $200k From Aussie Gov't". The Escapist. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Pitcher, Jenna (2 September 2013). "Whore of the Orient title under fire for being racially insensitive". Polygon. Archived from the original on 12 November 2020. Retrieved 24 February 2018.
- ^ Rachel Weber (22 September 2013). "Whore Of The Orient offends Australian councillor". gamesindustry.biz. Archived from the original on 16 June 2018. Retrieved 1 May 2022.
- ^ Mark Serrels (2 September 2013). "Monash Councillor Wants To Report 'Whore Of The Orient' To The Human Rights Commission". Kotaku Australia. Archived from the original on 25 February 2018. Retrieved 24 February 2018.
- ^ Karmali, Luke (2 September 2013). "Whore of the Orient's Name Comes Under Fire". IGN. Archived from the original on 19 November 2018. Retrieved 24 February 2018.
- ^ Yin-Poole, Wesley (2 September 2013). "Whore of the Orient branded a "disgrace to Chinese culture"". eurogamer.net. Archived from the original on 31 December 2020. Retrieved 24 February 2018.
- ^ Carpenter, Nicole (24 June 2016). "Whore of the Orient Not Likely to Be Released". IGN. Archived from the original on 8 November 2020. Retrieved 24 February 2018.
- ^ Purchese, Robert (24 June 2016). "Sounds like Team Bondi's Whore of the Orient is long dead". Eurogamer. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Brenna Hillier (28 May 2013). "LA Noire devs found new Sydney indie". VG247. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Sliva, Marty (29 May 2013). "LA Noire Creators Form Indie Studio". IGN. Archived from the original on 22 November 2018. Retrieved 24 February 2018.
- ^ Jessica Conditt (28 May 2013). "L.A. Noire, Whore of the Orient vets form Intuitive Game Studios". Engadget. Archived from the original on 1 May 2022. Retrieved 1 May 2022.
- ^ Pitcher, Jenna (28 May 2013). "Former LA Noire and Whore of the Orient devs establish a new indie game studio (update)". Polygon. Archived from the original on 2 January 2019. Retrieved 24 February 2018.
- ^ Brendan Sinclair (28 May 2013). "Team Bondi vets form Intuitive Game Studios". gamesindustry.biz. Archived from the original on 4 August 2018. Retrieved 1 May 2022.
- ^ Rachel Weber (24 June 2013). "Whore Of The Orient secures $200,000 in funds". gamesindustry.biz. Archived from the original on 4 August 2018. Retrieved 1 May 2022.
- ^ "Rockstar AAA Open-World VR Game in Development at Video Games Deluxe". The Escapist. Archived from the original on 23 May 2022. Retrieved 1 May 2022.
- ^ Fraser Brown (6 July 2020). "LA Noire VR developer says it's working on an open-world VR game for Rockstar". PC Gamer. Archived from the original on 10 July 2020. Retrieved 1 May 2022.