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There is a page named "Talk:Visual field" on Wikipedia

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  • "visual field" just means "the x degrees by x degrees span of stuff that a viewer can see", hence, "a light source in the right half of a dark visual field...
    11 KB (1,610 words) - 20:54, 10 February 2024
  • article. I think that Visual field test should be the title and perimetry a redirect to this since perimetry only covers some visual field exams (or so I understand...
    2 KB (366 words) - 11:29, 27 January 2024
  • The article currently implies that the field of view and the visual field are the same thing. I believe that they are actually so different that they would...
    20 KB (3,121 words) - 23:41, 28 January 2024
  • heads up, VS 2010 was not codenamed 'Rosario'. 'Rosario' referred to a Visual Studio Team System only release that was going to be based on VS 2008. This...
    66 KB (9,047 words) - 13:34, 26 August 2024
  • paragraph in the "Effectiveness in compensating for alterations in the visual field" section is repeated over twenty times. --Gary S. Hart (talk) 15:54,...
    14 KB (1,884 words) - 11:22, 9 March 2024
  • "In the field of neuropsychology, a visual evoked potential is an evoked potential caused by sensory stimulation of a subject's visual field." Can the...
    847 bytes (118 words) - 17:24, 3 February 2024
  • include the fields of non-visual artwork, then that could be a different discussion. But as the article stands, it is plainly about visual art, not artworks...
    8 KB (811 words) - 16:01, 6 February 2024
  • history of visual field neurons in a descriptive and detailed way that gives a good account of Hubel and Wiesel's experiments on receptive fields. I think...
    7 KB (774 words) - 02:05, 22 February 2024
  • term that refers only to the VisualArt's titles "Planetarian", "Maiden Halo", "カレと彼の間で", "TRANCEキッス", and "神曲奏界ポリフォニカ". Visual novels were never always ren'ai...
    84 KB (12,494 words) - 12:41, 10 August 2024
  • article about the field of view in videogames when nearly all the content is about (1) how to calculate angular extent in a visual field, and (2) video display...
    12 KB (1,781 words) - 01:37, 25 January 2024
  • receptive fields exist in the auditory modality. However even if these should exist, the visual ones would have to be mentioned first, because the visual modality...
    2 KB (185 words) - 03:11, 29 February 2024
  • that sort of thing—was introducing the common initialisms for Visual Pinball (VP) and Visual PinMAME (VPM). Defined and used clearly, they avoid much redundancy...
    3 KB (380 words) - 17:46, 15 February 2024
  • appears with the same visual "clarity" of the visual field, so it is like looking at sesame seed cake batter smeared across my visual field, and making out...
    61 KB (8,718 words) - 08:12, 23 August 2017
  • the history of Visual C++ could probably help improve that section quite a bit. Keithius 22:17, 13 December 2005 (UTC) I used Visual C++ 1 and 1.5, and...
    37 KB (5,421 words) - 12:29, 14 February 2024
  • program of up to 4 hours a day for 2 weeks, in which areas of their visual field, both intact and affected, are stimulated using sound and light. How...
    14 KB (2,215 words) - 02:24, 31 January 2024
  • 176 bytes (0 words) - 00:18, 1 February 2024
  • spot, right? But is there another kind of map, that corresponds to the visual field in a way that subtracts out the motion of the eye? Clearly, the eye is...
    2 KB (367 words) - 22:14, 1 April 2024
  • Senaiboy 10:24, 11 November 2007 (UTC) The Goldman visual field on this page shows a bitemporal visual field defect. (Bmarefat (talk) 17:25, 12 January 2012...
    553 bytes (47 words) - 15:59, 28 January 2024
  • a really big field, so having everything related to psychology in one gigantic pile I don't think is helpful. For example, finding visual perception among...
    46 KB (6,513 words) - 14:50, 31 January 2024
  • sentence "A normal visual field is 180 degrees. 20 degrees, then, is considered "tunnel vision"." imply that the "20" in the visual acuity ratio refers...
    355 bytes (57 words) - 13:46, 3 August 2004
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