Takashi Iizuka (game designer)
Takashi Iizuka | |
---|---|
飯塚 隆 | |
Born | |
Other names | Iiz |
Alma mater | Tokyo Denki University |
Occupations |
|
Years active | 1992–present |
Employer | Sega |
Notable work | Sonic the Hedgehog series Nights into Dreams |
Takashi Iizuka (飯塚 隆, Iizuka Takashi) (born March 16, 1970) is a Japanese video game director, producer, designer and screenwriter. Since 2008, Iizuka has been the vice president of product development for the Sonic the Hedgehog series at Sega, as well as the head of Sonic Team,[1] although he has been working on games in the Sonic series since 1992.
Career
When he joined Sega in 1992, Iizuka assisted in debugging Sonic the Hedgehog 2 as part of his job training. Afterwards, Iizuka's boss at the time asked him if he would like to work on Sonic the Hedgehog 3. Iizuka agreed and relocated to the United States to work on the game's level design.[2] Later, he helped supervise Traveller's Tales with the development of Sonic R. He was also the lead designer for Nights into Dreams, and director for Sonic Adventure.[3]
In 1999, he and a small part of Sonic Team moved to San Francisco to establish Sonic Team USA (later renamed Sega Studio USA), in order to gain feedback from the western market. Over in the U.S. his team worked on the international release of Sonic Adventure. Afterward, his team started to develop their own games, where he was the director and lead designer for Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, and Nights: Journey of Dreams. In an effort to further broaden Sonic's appeal to western markets, Iizuka gave western developer, Backbone Entertainment, a shot at developing Sonic titles (Sonic Rivals and Sonic Rivals 2) under his team's supervision for the PlayStation Portable console.
In 2008, Sega's American division, Sega Studio USA, was absorbed back into Sonic Team Japan, making Iizuka the producer for the Sonic series at Sonic Team and the head of the company as well. In 2016, Iizuka relocated to Los Angeles to become the VP of Product Development at Sega of America, while retaining his title as the head of Sonic Team.[4]
In 2022, it was revealed that Iizuka designed a game named Devi & Pii for the Sega Genesis in 1992, but it was never released. It would finally be released on October 27, 2022, for the Sega Genesis Mini 2, however.[5]
Legacy
Game journalist from Wired described Takashi Iizuka as a difficult man to read, as he tends to slip into corporate speak especially when discussing mixed reception of Sonic games.[6] His long time colleague and composer, Tomoko Sasaki, however described him as someone who "offered a different and fresh, almost unpredictable, way of thinking" and got along well with him from the very start.[7]
Works
Year | Title | Role |
---|---|---|
1992 | Devi & Pii | Planner |
1993 | Golden Axe III | |
1994 | Sonic the Hedgehog 3 | Game designer |
Sonic & Knuckles | ||
1996 | Nights into Dreams | Lead game designer |
Sonic 3D Blast | Concept design | |
1997 | Sonic Jam | Director |
Sonic R | Game design director | |
1998 | Sonic Adventure | Director, game designer, level designer |
1999 | ChuChu Rocket! | Product support |
2001 | Sonic Adventure 2 | Director, game designer, level designer |
2003 | Sonic Heroes | Director, level designer |
2005 | Shadow the Hedgehog | Director, game designer, level designer, scenario |
2006 | Sonic Riders | Recording coordinator |
Sonic Rivals | Director, concept design, scenario | |
2007 | Sonic Rivals 2 | |
Mario & Sonic at the Olympic Games | General producer | |
Nights: Journey of Dreams | Director, producer, lead game designer | |
2008 | Sonic Riders: Zero Gravity | Recording coordinator |
Sonic Chronicles: The Dark Brotherhood | Character supervisor | |
2009 | Mario & Sonic at the Olympic Winter Games | Director, game designer |
2010 | Sonic the Hedgehog 4: Episode I | Producer |
Sonic Free Riders | Scenario supervisor | |
Sonic Colors | Producer | |
2011 | Sonic Generations | |
Mario & Sonic at the London 2012 Olympic Games | Character supervisor | |
2012 | Sonic the Hedgehog 4: Episode II | Producer |
2013 | Sonic Lost World | |
Mario & Sonic at the Sochi 2014 Olympic Winter Games | Character supervisor | |
2014 | Uta Kumi 575 | Project support |
Puyo Puyo Tetris | ||
2015 | Sonic Runners | Producer |
Tembo the Badass Elephant | Supervisor | |
2016 | Mario & Sonic at the Rio 2016 Olympic Games | Character supervisor |
Puyo Puyo Chronicle | Project support | |
2017 | Sonic Mania | Supervisor |
Sonic Forces | Sonic series producer | |
2019 | Team Sonic Racing | |
Mario & Sonic at the Olympic Games Tokyo 2020 | Character supervisor | |
2022 | Sonic Frontiers | Sonic series producer |
2023 | Sonic Superstars | |
Sonic Dream Team | Supervisor | |
2024 | Shadow Generations | Sonic series producer |
References
- ^ "Takashi Iizuka interview by SPOnG (September 14, 2010) - Sonic Retro". info.sonicretro.org. Retrieved 2020-08-07.
- ^ "Sonic Studio's Takashi Iizuka talks Sonic Prime universe, Sonic 2022 clues, Sonic Origins in new interview". tailschannel.com. Retrieved 2021-07-23.
- ^ Chamberlain, Chad (20 November 2007). "Gamespeak: "NiGHTS: Journey of Dreams"". CBS. Archived from the original on November 2, 2012. Retrieved 19 April 2011.
- ^ "Sonic Team head returns to US to establish development 'hub' for franchise". MCV/DEVELOP. 2016-04-01. Retrieved 2020-08-08.
- ^ Orland, Kyle (2022-08-19). "Sega packs unreleased games, new arcade ports into Genesis Mini 2". Ars Technica. Retrieved 2022-08-20.
- ^ "Sonic Team's Takashi Iizuka on how Sega is changing its game - Rob Boffard". Archived from the original on January 4, 2012.
- ^ Napolitano, Jayson (January 12, 2010). "A Blast From The Past: Tomoko Sasaki and Naofumi Hataya NiGHTS Interview". originalsoundversion.com.