Spider-Man (1982 video game)

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Spider-Man
Publisher(s)Parker Brothers
Programmer(s)Laura Nikolich[1]
SeriesSpider-Man
Platform(s)Atari 2600
Release
  • NA: November 1982
Genre(s)Action[2]
Mode(s)Single-player, multiplayer

Spider-Man is a vertical scrolling action game programmed by Laura Nikolich for the Atari 2600, and released in 1982 by Parker Brothers. It was both the first video game to feature Spider-Man and the first Marvel Comics based video game.

Plot

Norman Osborn has been removed of the Goblin formula and incarcerated by Spider-Man. He manages to cause a prison riot, which breaks him out, and decides to blow up the Empire State Building. Spider-Man catches wind of this, and decides to stop Goblin from using his new creation, a “Superbomb”, to blow up the building. Along the way, he must contend with the Goblin’s group of hired thugs, and, ultimately, the Goblin himself.[3]

Gameplay

Spider-Man swinging on a web

The player controls Spider-Man, who is attempting to scale a building and defuse bombs planted by the Green Goblin.[4] Spider-Man is only able to use his web lines to move up the building either vertically or diagonally. Generic criminals dwell along the many floors of the building, moving randomly from one window to another. Spider-Man counts with limited web fluid to achieve his goal, indicated by a meter at the bottom of the screen. The web fluid meter slowly depletes as time passes, acting like a time limiter of sorts. If the meter depletes completely, Spider-Man will plummet to the ground with no means of saving himself and a life will be lost. If the player has no lives left, the game will be over.

Spider-Man can replenish a little amount of web fluid for each captured criminal or for each small bomb defused. To capture a criminal, Spider-Man must make physical contact with them. However, if a criminal manages to touch his web line, they will cut it and send Spidey plummeting below, though the player can shoot another web in time to save himself.

Near the top of each building, the layout changes to a series of girders where the Goblin has planted many small bombs to hinder Spidey's progress. When a bomb is about to explode, it will change its color from black to red. Defusing a red bomb yields more points than a black one.

Upon reaching the top of the building, Spidey must then face off against the Goblin, who has planted a "super bomb", whose fuse is activated upon defeating a certain number of enemies and/or defusing a certain number of small bombs.[5] Once the fuse is lit, there is a limited time to reach the super bomb before it detonates, claiming one of Spidey's lives. Upon defeating the Goblin (which involves simply avoiding him) and defusing his super bomb, the game starts over at the next level, which may feature faster-moving and/or more instances of the Green Goblin, taller buildings, taller scaffold sections or a quicker-depleting supply of web fluid. The building is sometimes a different color.

Development

Parker Brothers began developing video games in June 1982.[6] Laura Nikolich was hired by recruiters by Parker Brothers when she met the team at a job fair. Impressed that she could code in assembly language, she was brought in for an interview. When she joined the video games division of the company, she assigned to make a game based off the Spider-Man comic series.[2] Nikolich had full creative control of the game design and had no contact with Marvel Comics.[7]

Like all games developed at Parker Brothers, the design of the game was a group effort by the firms game team and then was presented to the marketing department. The design team made story boards and initially wanted the game to scroll horizontally, but limitations of the Atari 2600 made it more sense to scroll vertically. Other limitations of the system had it so Spider-Man could only swing from his webs to the top of a building instead of climbing the wall.[2]

Nikolich had the Green Goblin appears as Spider-Man's villain in the game. She chose him as due to how much easier it would be to have him in the game as they could use the same algorithm that the team used for Spider-Man to fly the Green Goblin around the tower.[8]

Release and reception

Spider-Man was released in November 1982.[6] A version was developed for the Magnavox Odyssey 2 which was never officially released.[8]

Mark Trost of Electronic Fun with Computers & Games reviewed the game in February 1983, rating it 3 out of 4. He criticized it for being derivative of the 1980 arcade video game Crazy Climber, but said it was a "nice variation on the theme" with web shooting and swinging abilities, and called it "a challenging, graphically acceptable and ultimately engrossing" game.[9] A review in The Video Game Update found that the graphics were disappointing compared to the first two releases from Parker Bros. and said the game would only appeal to only the real fans of Spider-Man.[10]

Legacy

Reflecting on the game, Nikolich said she wouldn't change a thing stating she "did the best I could with what I had, so I don't really have any regrets" and "You can't hold it up against the games of today, but it was the first pass at home videogames, and I'm very proud of it."[8] With its release, Spider-Man was the second published superhero to feature in a video game, following Superman (1979).[11] Following her work on Spider-Man, Nikolich would develop a game based on the Care Bears franchise for the Atari 2600 which did not get released, and a port of Frogger II: Threeedeep! for the Colecovision.[2][7]

The game's iteration of the Green Goblin makes a cameo appearance in the animated film Spider-Man: Across the Spider-Verse (2023). He is depicted as a prisoner of Miguel O'Hara's Spider-Society among other universe-displaced villains[12]

References

  1. ^ Montfort & Bogost 2009, p. 166.
  2. ^ a b c d Milne, p. 46.
  3. ^ Taken from the game's promotional materials.
  4. ^ Parker Bros. 1982.
  5. ^ "Looking Back: Spider-Man for Atari 2600". Marvel Comics. March 21, 2008. Archived from the original on April 2, 2009. Retrieved June 18, 2022.
  6. ^ a b Billboard 1982, p. 8.
  7. ^ a b Campbell 2018.
  8. ^ a b c Milne, p. 47.
  9. ^ Trost 1983, pp. 58–59.
  10. ^ The Video Game Update 1982.
  11. ^ Kent 2021, p. 497.
  12. ^ Gvozden 2023.

Sources

External links