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There is a page named "Path finding" on Wikipedia

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  • Thumbnail for Pathfinding
    Pathfinding (redirect from Path finding)
    Dijkstra's algorithm for finding the shortest path on a weighted graph. Pathfinding is closely related to the shortest path problem, within graph theory...
    14 KB (1,863 words) - 22:19, 3 June 2024
  • Thumbnail for Shortest path problem
    In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights...
    40 KB (4,116 words) - 07:45, 18 July 2024
  • Thumbnail for Dijkstra's algorithm
    Dijkstra's algorithm (/ˈdaɪkstrəz/ DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example...
    46 KB (5,896 words) - 14:05, 7 July 2024
  • Topological sorting forms the basis of linear-time algorithms for finding the critical path of the project, a sequence of milestones and tasks that controls...
    23 KB (3,176 words) - 11:07, 8 July 2024
  • designed for finding least-cost paths when the cost of a path is the sum of its costs, but it has been shown that A* can be used to find optimal paths for any...
    39 KB (4,796 words) - 07:18, 28 June 2024
  • Thumbnail for Multi-agent pathfinding
    Li, Jiaoyang; Kumar, T. K. Satish; Koenig, Sven (2018). "Multi-Agent Path Finding with Deadlines". arXiv:1806.04216 [cs.AI]. Yu, Jingjin; LaValle, Steven...
    22 KB (3,048 words) - 02:08, 22 June 2024
  • In the study of path-finding problems in artificial intelligence, a heuristic function is said to be consistent, or monotone, if its estimate is always...
    6 KB (945 words) - 06:58, 23 April 2024
  • Path' Solo Album, Graphic Novel and TV Special". Exclaim!, September 9, 2016. "Gord Downie’s final year captured in CBC doc Finding the Secret Path"...
    12 KB (1,037 words) - 16:33, 7 May 2024
  • computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph. A path is called simple if it does...
    22 KB (2,662 words) - 01:59, 2 January 2024
  • Thumbnail for Widest path problem
    In graph algorithms, the widest path problem is the problem of finding a path between two designated vertices in a weighted graph, maximizing the weight...
    23 KB (2,951 words) - 23:54, 8 February 2024
  • reweighting technique is also used in Suurballe's algorithm for finding two disjoint paths of minimum total length between the same two vertices in a graph...
    7 KB (1,060 words) - 00:03, 24 April 2024
  • shortest paths (which may be longer than the shortest path). A variation of the problem is the loopless k shortest paths. Finding k shortest paths is possible...
    13 KB (1,245 words) - 17:47, 15 July 2024
  • The problems of finding a Hamiltonian path and a Hamiltonian cycle can be related as follows: In one direction, the Hamiltonian path problem for graph...
    20 KB (2,517 words) - 17:21, 26 April 2024
  • search algorithm, as is B*. Best-first algorithms are often used for path finding in combinatorial search. Neither A* nor B* is a greedy best-first search...
    4 KB (505 words) - 05:37, 28 March 2024
  • Roy–Floyd algorithm, or the WFI algorithm) is an algorithm for finding shortest paths in a directed weighted graph with positive or negative edge weights...
    22 KB (3,019 words) - 21:41, 1 June 2024
  • Finding Dory is a 2016 American animated comedy-drama adventure film produced by Pixar Animation Studios and released by Walt Disney Pictures. It was...
    118 KB (9,273 words) - 21:56, 14 July 2024
  • LCCN 20190474. Heineman, George T.; Pollice, Gary; Selkow, Stanley (2008). "7. Path Finding in AI". Algorithms in a Nutshell. Oreilly Media. pp. 217–223. ISBN 978-0-596-51624-6...
    20 KB (2,547 words) - 15:43, 19 June 2024
  • Thumbnail for Hamiltonian path
    paths and cycles are named after William Rowan Hamilton, who invented the icosian game, now also known as Hamilton's puzzle, which involves finding a...
    18 KB (2,021 words) - 23:40, 8 July 2024
  • Thumbnail for Greedy algorithm
    search and shortest path finding. A* search is conditionally optimal, requiring an "admissible heuristic" that will not overestimate path costs. Kruskal's...
    16 KB (1,778 words) - 17:37, 3 July 2024
  • To overcome another significant objection to the original game—its path-finding—the team completely redesigned the game engine's movement system. The...
    82 KB (7,674 words) - 02:28, 19 July 2024
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