List of stereoscopic video games

Source: Wikipedia, the free encyclopedia.

This is a list of stereoscopic video games. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and more.[1]

Title Platforms First release date Description
SubRoc-3D Arcade 1982 Uses a special eyepiece,[2] a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.[3] The game's active shutter 3D system jointly developed by Sega with Matsushita (now Panasonic).[4]
Vectrex 3D Imager peripheral Vectrex 1984 A proprietary disk-rotating glasses system
Battle Bird Arcade 1986 Developed by Irem and released in January 1986.[5][6] It used Irem's 3D Vision system, which displayed stereoscopic 3D color graphics using a complex 3D system consisting of a dual-monitor setup, a half-silvered mirror, and a viewer with a polarizing filter for each eye.[6][7]
3-D Thunder Ceptor II Arcade 1986 Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time, along with titles from rival companies Irem, Sega and Taito.[8]
Hover Force Intellivision 1986 Programmed with ChromaDepth 3-D technology[9] and shown publicly by Mattel Electronics as Hover Force 3-D at 1984 January CES.[10] Released in 1987 by INTV Corporation; 3-D glasses not included.[11]
The various SegaScope 3D games SMS 1987–1989 A proprietary LCD Shutter Glasses system,[3][12] not compatible with Modern 3D TV systems.
Continental Circus Arcade 1987 Active shutter 3D glasses
Maze Hunter 3-D SMS 1987 LCD Shutter Glasses (SegaScope 3D)
Missile Defense 3-D SMS 1987 LCD Shutter Glasses (SegaScope 3D)
Zaxxon 3-D SMS 1987 LCD Shutter Glasses (SegaScope 3D)
3-D WorldRunner NES, FDS 1987 Anaglyph mode
Rad Racer (Highway Star in Japan) NES 1987 LCD Shutter Glasses (Famicom 3D System), Anaglyph mode (USA)
JJ Famicom 1987 LCD Shutter Glasses (Famicom 3D System)
Falsion Famicom Disk System 1987 LCD Shutter Glasses (Famicom 3D System)
Attack Animal Gakuen Famicom 1987 LCD Shutter Glasses (Famicom 3D System)
Blade Eagle 3-D SMS 1988 LCD Shutter Glasses (SegaScope 3D)
Space Harrier 3-D SMS 1988 LCD Shutter Glasses (SegaScope 3D)
Famicom Grand Prix II: 3D Hot Rally Famicom Disk System 1988 LCD Shutter Glasses (Famicom 3D System)
Wanderer 3D Amiga, Atari ST, Sinclair QL 1988 Anaglyph mode
SpaceSpuds Amiga 1988 Anaglyph mode
Poseidon Wars 3-D SMS 1989 LCD Shutter Glasses (SegaScope 3D)
Cosmic Epsilon Famicom 1989 LCD Shutter Glasses (Famicom 3D System)
Beyond the Black Hole MS-DOS, Commodore 64, Commodore 128 1989
The various Sega VR games Arcade, Mega Drive, Saturn 1991-1995 Head-mounted display
The various Virtuality games Arcade 1991-1996 Head-mounted display
Orb-3D NES 1991 Pulfrich effect
Doom PC 1993 Unofficial support via the GZDoom engine: Anaglyph mode, Side-by-Side, Top-Bottom, Interleaved, Checkerboard[13]
Magic Carpet MS-DOS 1994 Anaglyph mode, Autostereogram mode, Forte VFX1
Nintendo Virtual Boy Nintendo Virtual Boy 1995 The first home game system designed around 3-D, which was produced from dual images inside a viewer that displayed red monochrome images.[3]
Descent MS-DOS 1995 Anaglyph mode,[14] Head-mounted display (support for VFX-1 Head Mounted Display and CyberMaxx HMD)
Contra: Legacy of War PlayStation 1996 Anaglyph mode
Duke Nukem 3D MS-DOS 1996 Anaglyph mode, limited support for LCD shutter glasses (only the CrystalEyes VR model from Stereographics is supported)
Quake PC 1996 Anaglyph mode supported by the Quakespasm source port (set r_stereo 1).[15]
Heart of Darkness PlayStation, Windows 1998 Anaglyph used for a few cut-scenes in the game; main gameplay is normal 2D
Serious Sam Windows 2001 Anaglyph
The Elder Scrolls III: Morrowind PC 2002 Inofficial Side-by-Side 3D when using the OpenMW engine and setting some environment variables.[16]
Downtown Run PlayStation 2, Windows, GameCube 2003 Anaglyph mode
Nanosaur 2: Hatchling Mac (3D), Windows 2004 Anaglyph mode
Trigger Rally PC 2004 Anaglyph mode, Quad buffer[17]
OpenArena PC 2005 Anaglyph mode via ioquake3 engine (set r_anaglyphMode 1).[18]
Sly 3: Honor Among Thieves PlayStation 2 (3D) 2005 Anaglyph mode (certain sections only)
TrackMania Nations/United Forever Windows 2006 Anaglyph mode, game update adds modes for line-interleaved stereoscopic displays and a side-by-side AVI video recording mode
CubiCute - The 3D Game Online mini game (3D) 2008 Anaglyph
Skate 2 , Xbox 360 2009 Anaglyph
Shaun White Skateboarding PS3, Xbox 360 2010 Side-by-Side-Mode which most 3D TVs can project as 3D
Minecraft Java platform, Java applet 2009 Anaglyph mode (Only available pre-version 1.13)
Diorama[19] iPhone, iOS 2009 Anaglyph mode
G-Force Xbox 360, 2009 Anaglyph mode
Invincible Tiger: The Legend of Han Tao[20] Xbox 360, 2009 Anaglyph mode, some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors[20]
Cloudy with a Chance of Meatballs Windows, Xbox 360, , Wii, Nintendo DS, PlayStation Portable 2009 Anaglyph mode, adventure game
Toy Story Mania! Wii 2009 Anaglyph mode
James Cameron's Avatar: The Game Windows, PS3, Xbox 360 2009 Windows : Nvidia 3D Vision, Dual-projectors, iZ3D Monitor, some manual modes compatible with 3D via HDMI standard
PS3 and Xbox 360 : Some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors.[21]
Trine Windows, MacOS, Linux 2009 Windows : Nvidia 3D Vision, iZ3D drivers
MotorStorm: 3D Rift PS3 2010 3D via HDMI standard
Minetest PC 2010 Anaglyph, Side-by-Side, interlaced, Top-Bottom
Top Spin 4 PS3 2010 3D via HDMI standard, 3D not in XBox 360 Version
Pro Evolution Soccer 2013 PS3 2012 3D via HDMI standard, 3D not in XBox 360 Version
Virtua Tennis 4 PS3 2012 3D via HDMI standard, 3D not in XBox 360 Version
Wipeout HD PS3 2010 3D via HDMI standard, No 3D in Wipeout HD fury!
Super Stardust HD PS3 2010 3D via HDMI standard
The Adventures of Tintin: The Secret of the Unicorn PS3 2011 3D via HDMI standard
Pain PS3 2010 3D via HDMI standard
Call of Duty: Black Ops PS3, Windows, Xbox 360 2010 Windows : Nvidia 3D Vision
PS3 and Xbox 360 : 3D via HDMI standard
Call of Duty: Black Ops II Xbox 360 2012 Anaglyph mode (Red/Cyan)
The Sly Collection PS3 2010 3D via HDMI standard
Prince of Persia Trilogy PS3 2010 3D via HDMI standard
Gran Turismo 5 PS3 2010 3D via HDMI standard
Attack of the Movies 3D Wii, Xbox 360 2010 Anaglyph mode
Batman Arkham Asylum: Game of the Year: 3D Edition PS3, Xbox 360 2010 TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.,[22][23][24] NVIDIA 3DVision
Enslaved: Odyssey to the West
DLC Pigsy's Perfect 10
PS3, Xbox 360 2010 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.[25]
The various Nintendo 3DS games Nintendo 3DS 2011-20,2022 Parallax barrier autostereoscopic display
Hedgewars Windows, Linux, OS X Since 2011 side-by-side Anaglyph mode Wiggle
Dynasty Warriors 7 PS3, Xbox 360 2011 3D via HDMI standard
Thor: God of Thunder PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology
Green Lantern: Rise of the Manhunters PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology
Captain America: Super Soldier PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology
Gears of War 3 Xbox 360 2011 3D via HDMI standard for 3D HDTV. 3D delivered by TriOviz for Games Technology.[26]
Batman: Arkham City PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.,[27] NVIDIA 3DVision
Assassin's Creed: Revelations PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.[28]
Crysis 2 Windows, PS3, Xbox 360 2011 Windows : Nvidia 3D Vision, AMD HD3D, Dual-projectors, iZ3D monitor, Anaglyph mode, manual modes for 3D via HDMI standard[29]
PS3 and Xbox 360 : 3D via HDMI standard
The Ico & Shadow of the Colossus Collection PS3 2011 3D via HDMI standard
Tom Clancy's Splinter Cell Trilogy PS3 2011 3D via HDMI standard
MotorStorm: Apocalypse PS3 2011 3D via HDMI standard
SOCOM 4 PS3 2011 3D via HDMI standard
Killzone 3 PS3 2011 3D via HDMI standard
Uncharted 3: Drake's Deception PS3 2011 3D via HDMI standard
Battlefield 3[30] Windows 2011 Nvidia 3D Vision, AMD HD3D
Sonic Generations PS3, Xbox 360, Windows 2011 3D via HDMI standard
Minesweeper 3D: The New Generation[31] Windows 2011 Anaglyph mode
Halo: Combat Evolved Anniversary Xbox 360 2011 3D via HDMI standard
De Blob 2 Xbox 360, PS3 2011 3D via HDMI standard
3D-struction[32] Xbox 360 2011 3D via HDMI standard for 3D HDTV, Anaglyph Mode, Cross-Eyed Autostereoscopic
Deus Ex: Human Revolution Windows, PS3, Xbox 360, Mac OS X 2011 Windows: AMD HD3D, NVIDIA 3DVision
Assassin's Creed III Xbox 360, PS3, Wii U 2012 TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D via HDMI standard on PS3
Dirt: Showdown Windows 2012
Test Drive Unlimited 2 (stereoscopic DLC) Xbox 360, PS3, Windows 2011 Xbox 360 and PS3: Only with DLC, 3D via HDMI standard, Windows: NVIDIA 3DVision
Silent Hill: Downpour PS3 2012 3D via HDMI standard
Max Payne 3 Windows, Xbox 360, PS3 2012 NVIDIA 3DVision
Sleeping Dogs Windows, Xbox 360, PS3 2012 NVIDIA 3DVision
Doom 3 BFG Edition Linux, Windows, PS3, Xbox 360 2012 side-by-side, interleaved, NVIDIA 3DVision
Hitman: Absolution Windows, PS3 2012 native AMD HD3D support
Crysis 3 Windows, PS3, Xbox 360 2013 side-by-side, interlaced, NVIDIA 3DVision
Tomb Raider Windows, PS3, Xbox 360 2013 native AMD HD3D support, NVIDIA 3DVision
Trine 2 Linux, Windows, MacOS, PS3, PS4, Xbox 360, Wii U 2013 side-by-side, top-bottom, line-interlace, DLP-checkerboard, NVIDIA 3DVision, AMDHD3D, iZ3D
Daylight Windows, PS4 2014
The Pinball Arcade PS3 2014 Patch for stereoscopic 3D support released for in 2014
Elite Dangerous Windows, OS X, Xbox One 2015 side-by-side, Anaglyph mode
Xonotic Linux, Windows, Mac 2015 Anaglyph mode, LCD Shutter Glasses, side-by-side, Head-mounted display, polarized stereo LCDs, if supported by drivers. As of version 0.8.0, the stereoscopic settings were missing in the menu, but could be set by changing variables "r_stereo_*" and "vid_stereobuffer" with in-game console.[33]
Rise of the Tomb Raider Windows 2016 Starting with patch 1.0.629.3: side-by-side (for 3D TVs), NVIDIA 3DVision, or AMD HD3D (On Steam version), Windows DXGI 1.2 Stereo 3D (On Windows Store version)
4D Toys Windows, iOS 2017 virtual reality headset[34]
Gridfighter 3D DOS, Linux, OS X 2017 side-by-side, head-mounted display (supports Forte VFX-1 and Oculus Rift DK1 natively, and compatible headsets via in-game geometry adjustments)[35]
Shadow of the Tomb Raider Windows 2018 side-by-side (for 3D TVs), NVIDIA 3DVision
Half-Life: Alyx Windows. Linux 2020 virtual reality headset
Gran Turismo 6 PS3 2013 3D via HDMI Standard

See also

References

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  2. ^ SubRoc-3D at the Killer List of Videogames
  3. ^ a b c Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 158, Taylor & Francis, ISBN 0-415-96282-X
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  18. ^ "3D Anaglyph Gaming (FIFA10 & Quake3/Ioquake3)".
  19. ^ "Diorama".
  20. ^ a b "Invincible Tiger: The Legend of Han Tao - 3D Information". Namco Bandai Games America.
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