List of educational video games
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This is a list of notable educational video games.
There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games which have been marketed as educational.
Often, educational video game properties become part of larger franchises, for example Carmen Sandiego, Oregon Trail, and Math Blaster.
Educational games for children and adolescents
Educational games for adults
Title | Developer | Subject | Franchise | Year |
---|---|---|---|---|
Catch the Sperm | Phenomedia AG CH | Sexual education | Catch the Sperm | 2001 |
CyberCIEGE | Naval Postgraduate School and Rivermind, Inc. | Network security | N/A | 2004 |
Democracy | Positech Games | Political simulation | Democracy | 2005 |
Food Force | United Nations World Food Programme | Famine | Food Force | 2005 |
Global Conflict: Palestine | Serious Games Interactive | Israeli–Palestinian conflict | Global Conflicts | 2007 |
Hegemony Gold: Wars of Ancient Greece | Longbow Games | Ancient Greek warfare | Hegemony | 2010 |
Mavis Beacon Teaches Typing | The Software Toolworks | Touch typing | Mavis Beacon Teaches Typing | 1987 |
Miniconomy | Wouter Leenards | Economics education | N/A | 2002 |
President Forever 2008 + Primaries | TheorySpark | Political simulation | President Forever | 2006 |
The Typing of the Dead | WOW Entertainment and Smilebit | English language-learning | The House of the Dead | 1999 |
TerraGenesis | Edgeworks Entertainment | Planetary science & environmental engineering | TerraGenesis | 1999 |
References
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- ^ "Young Explorers Experience Ultimate Online Playground With National Geographic Animal Jam". National Geographic. 3 August 2010. Archived from the original on 1 July 2013.
- ^ Bunch, Kevin (2022). Atari Archive: Vol.1 1977-1978. Press Run Books. pp. 96–97. ISBN 978-1-955183-21-5.
- ^ a b c d e f g Craddock, David L. (15 September 2017). "The Making Of Carmen Sandiego". Kotaku. Retrieved 29 April 2020.
- ^ Singer, Dorothy G.; Singer, Jerome L. (2007). Imagination and Play in the Electronic Age. Harvard University Press. pp. 128–129. ISBN 978-0-674-04369-5. Retrieved 29 April 2020.
- ^ a b Pham, Alex (30 August 2001). "An Education in Child's Play". Los Angeles Times. Retrieved 29 April 2020.
- ^ Ito, Mizuko (2009). Engineering Play: A Cultural History of Children's Software. MIT Press. p. 54. ISBN 978-0-262-01335-2.
- ^ Rodden, Janice. "Brain Age". additudemag.com. ADDitude. Retrieved 29 April 2020.
- ^ Morstabilini, Andrea (22 January 2010). "EcoQuest 2: Lost Secret of the Rainforest". Adventure Gamers. Retrieved 1 May 2020.
- ^ Cowan, Danny (7 July 2009). "Genomics Digital Lab Uses Gaming to Teach Biology". www.gamasutra.com. Retrieved 1 May 2020.
- ^ Shapiro, Jordan (2013-03-22). A Touch-Screen Game That Wants to Save the World, Forbes. Retrieved 2014-03-31. Retrieved 2014-03-31.
- ^ Batchelder, Hillary (6 August 2006). "Do-Gooder Games". Time. Archived from the original on July 17, 2012.
- ^ "software Super Solvers Treasure Mountain". Internet Archive. 24 December 2014. Retrieved 18 March 2020.