Lineage (series)
Appearance
Lineage | |
---|---|
![]() The Lineage II variation of the series logo | |
Genre(s) | MMORPG |
Developer(s) | NCSoft Netmarble Neo Snail |
Publisher(s) | NCSoft Netmarble Games Tencent Holdings Snail |
Platform(s) | |
First release | Lineage September 3, 1998 |
Latest release | Throne and Liberty December 7, 2023 |
Lineage (Korean: 리니지) is a medieval fantasy massively multiplayer online role-playing game franchise by the South Korean video game developer NCSoft. It has become highly popular in South Korea with subscriptions counting into the millions, but is also available in Chinese, Japanese, Russian, and English-language versions. It is also one of the highest-grossing video game franchises of all time, having grossed $9.7 billion in lifetime revenue, as of 2019.
Games
1998 | Lineage |
---|---|
1999 | |
2000 | |
2001 | |
2002 | |
2003 | Lineage II |
2004 | |
2005 | |
2006 | |
2007 | |
2008 | |
2009 | |
2010 | |
2011 | |
2012 | |
2013 | |
2014 | |
2015 | |
2016 | |
2017 | Lineage 2: Revolution |
Lineage Red Knights | |
Lineage M | |
2018 | |
2019 | Lineage 2 M |
2020 | |
2021 | Lineage W |
2022 | |
2023 | Throne and Liberty |
- Lineage, released in 1998.
- Lineage II, a prequel to Lineage, released in 2003. The story is set in 150 years before story of Lineage.
- Lineage 2: Revolution, a direct prequel to Lineage II. The story is set 100 years before the storyline of Lineage II: Goddess of Destruction. Developed by Netmarble Neo, the game was released on mobile platforms in 2017.
- Lineage 2 M, a mobile port version of Lineage II, released in November 2019.[3]
- Lineage 2: Blood League, a mobile game developed by Snail Games, release date unannounced.
- Lineage Red Knights, a mobile game developed by NCSoft, released in 2017.
- Throne and Liberty, a direct sequel to Lineage.
Revenue
The following is the gross revenue generated by the Lineage PC games.
Year(s) | NCSoft revenue (PC games)[a] | Ref | |||
---|---|---|---|---|---|
Lineage | Lineage II | Lineage I & II (₩) | Lineage I & II ($) | ||
1998–1999 | ₩6.8 billion | — | ₩1,500 billion[4] | $2,081 million | [5] |
2000 | ₩55.9 billion | — | [6] | ||
2001 | ₩122.593 billion | — | [7] | ||
2002 | ₩154.61 billion | — | [8] | ||
2003 | ₩145.8 billion[b] | ₩20.737 billion | [9] | ||
2004 | ₩137.831 billion | ₩109.063 billion | [10] | ||
2005 | ₩130.185 billion[c] | ₩132.092 billion[d] | [11] | ||
2006 | ₩130.919 billion[e] | ₩127.413 billion[f] | ₩258.332 billion | [12] | |
2007 | ₩124.681 billion[g] | ₩132.724 billion[h] | ₩257.405 billion | [13] | |
2008 | ₩127.617 billion[i] | ₩150.047 billion[j] | ₩277.664 billion | [14] | |
2009[k] | ₩132.033 billion | ₩152.754 billion | ₩284.787 billion | $223.02 million | [15] |
2010 | ₩181.189 billion | ₩118.207 billion | ₩299.396 billion | $537.47 million | [16] |
2011 | ₩195.702 billion | ₩100.574 billion | ₩296.276 billion | [17] | |
2012 | ₩205.261 billion | ₩65.082 billion | ₩270.343 billion | $239.99 million | [18] |
2013 | ₩287.887 billion | ₩57.131 billion | ₩345.018 billion | $315.13 million | [19] |
2014 | ₩263.128 billion | ₩59.479 billion | ₩322.607 billion | $306.38 million | [20] |
2015 | ₩312.876 billion | ₩62.952 billion | ₩375.828 billion | $332.25 million | [21] |
2016 | ₩375.487 billion | ₩77.114 billion | ₩452.601 billion | $390.03 million | [22] |
2017 | ₩154.422 billion | ₩65.792 billion | ₩220.214 billion | $194.81 million | [23] |
2018 | ₩149.705 billion | ₩63.886 billion | ₩213.591 billion | $194.09 million | [24] |
2019 | ₩174.07 billion | ₩93.588 billion | ₩267.658 billion | $229.68 million | [25] |
2020 | ₩176 billion | ₩105 billion | ₩281 billion | $238.08 million | [26] |
2021 | ₩134.077 billion | ₩100 billion | ₩234.077 billion | $204.62 million | [27] |
1998–2021 | ₩3,878.773 billion+ | ₩1,793.635 billion+ | ₩6,156.797 billion | $5.487 billion |
Notes
- ^ NCSoft's royalty revenue amount is not listed here prior to 2005, and is excluded after 2008.
- ^ NCSoft revenue from EverQuest included.
- ^ Revenue ₩115.012 billion and royalty revenue ₩15.173 billion.
- ^ Revenue ₩118.953 billion and royalty revenue ₩13.139 billion.
- ^ Revenue ₩118.049 billion and royalty revenue ₩12.87 billion.
- ^ Revenue ₩119.206 billion and royalty revenue ₩8.207 billion.
- ^ Revenue ₩111.401 billion and royalty revenue ₩13.28 billion.
- ^ Revenue ₩131.154 billion and royalty revenue ₩1.57 billion.
- ^ Revenue ₩112.602 billion and royalty revenue ₩15.015 billion.
- ^ Revenue ₩147.211 billion and royalty revenue ₩2.836 billion.
- ^ NCSoft has stopped disclosing the breakdown of royalties, hence royalty revenue is excluded after this point.
References
- ^ "'Lineage M' set to break mobile game sales record". The Korea Times. July 24, 2017. Retrieved 25 October 2020.
- ^ Chapple, Craig (August 6, 2018). "Lineage 2 Revolution follows Lineage M in breaking $1 billion barrier". Pocket Gamer. Retrieved 25 October 2020.
- ^ Joo-won, Chung (8 January 2020). "NCSOFT flying high on earnings hope". Yonhap News Agency. Retrieved 25 October 2020.
- ^ "2006 NCsoft Analyst Day". NCSoft. November 2006. p. 6. Retrieved 7 April 2020.
- ^ "리니지 서비스 12년, 온라인 게임 수명 연장의 꿈". Game Donga. 23 December 2010. Retrieved 9 February 2020.
- ^ "Dart Annual Report, II. 2. 주요 제품 및 원재료 등". NCSoft Corporation. 30 March 2001. Retrieved 9 February 2020.
- ^ "Dart Annual Report, II. 2. 주요 제품 및 원재료 등". NCSoft Corporation. 26 March 2002. Retrieved 9 February 2020.
- ^ "Dart Annual Report, II. 2. 주요 제품 및 원재료 등". NCSoft Corporation. 11 April 2003. Retrieved 9 February 2020.
- ^ "Dart Annual Report, II. 2. 주요 제품 및 원재료 등". NCSoft Corporation. 11 May 2004. Retrieved 9 February 2020.
- ^ "Dart Annual Report, II. 2. 주요 제품 및 원재료 등". NCSoft Corporation. 31 March 2005. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2005 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 14 February 2006. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2006 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 7 February 2007. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2007 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 13 February 2008. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2008 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 9 February 2009. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2009 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 9 February 2010. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2010 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 10 February 2011. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2011 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 15 February 2012. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2012 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 5 February 2013. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2013 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 13 February 2014. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2014 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 11 February 2015. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2015 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 11 February 2016. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2016 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 7 February 2017. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2017 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 7 February 2018. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2018 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 12 February 2019. Retrieved 9 February 2020.
- ^ "NCSoft 4Q 2019 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 12 February 2020. Retrieved 12 February 2020.
- ^ "4Q 2020 Earnings Release" (PDF). NCSoft. February 5, 2021. Retrieved 3 March 2022.
- ^ "4Q 2021 Earnings Release" (PDF). NCSoft. February 15, 2022. Retrieved 3 March 2022.