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  • Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities...
    23 KB (3,015 words) - 05:21, 19 May 2024
  • event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games. As educators, governments, and parents...
    23 KB (2,581 words) - 10:51, 3 June 2024
  • Thumbnail for Learning
    their environment through playing educational games. For Vygotsky, however, play is the first form of learning language and communication, and the stage where...
    79 KB (9,981 words) - 17:33, 7 June 2024
  • Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC)...
    32 KB (3,879 words) - 07:42, 14 January 2024
  • Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn...
    133 KB (14,678 words) - 18:11, 22 June 2024
  • The Games + Learning + Society Conference (GLS Conference) is an academic conference. The conference is now held annually at the University of California...
    3 KB (236 words) - 17:06, 20 June 2023
  • Thumbnail for Gamification of learning
    them to continue learning. Gamification, broadly defined, is the process of defining the elements which comprise games, make those games fun, and motivate...
    49 KB (5,876 words) - 21:15, 18 June 2024
  • Thumbnail for Game
    Game (redirect from Games)
    targets History of games Learning through play – Concept in education and psychology List of games – Overview of and topical guide to gamesPages displaying...
    41 KB (5,426 words) - 15:01, 11 April 2024
  • Thumbnail for Active learning
    Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different...
    49 KB (6,116 words) - 03:18, 1 June 2024
  • Deep reinforcement learning (deep RL) is a subfield of machine learning that combines reinforcement learning (RL) and deep learning. RL considers the problem...
    27 KB (2,935 words) - 17:58, 17 June 2024
  • Thumbnail for James Paul Gee
    School of Education. Gee has previously been a faculty affiliate of the Games, Learning, and Society group at the University of Wisconsin–Madison and is a...
    21 KB (2,866 words) - 01:26, 2 June 2023
  • California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship...
    13 KB (1,341 words) - 00:04, 20 June 2024
  • Thumbnail for Role-playing video game
    Computer Role-Playing Games". Learning in the Synergy of Multiple Disciplines: 4th European Conference on Technology Enhanced Learning, Proceedings. Nice...
    181 KB (19,393 words) - 00:55, 14 June 2024
  • Another learning model is belief learning. Belief learning assumes that players often remember their opponents previous strategies in games, and will...
    37 KB (4,854 words) - 03:38, 6 January 2024
  • identified several principles of learning (sometimes referred to as laws of learning) which seem generally applicable to the learning process. These principles...
    9 KB (1,015 words) - 01:04, 2 April 2024
  • Thumbnail for Educational video game
    video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software...
    56 KB (7,291 words) - 18:10, 25 April 2024
  • intelligent tutoring systems, virtual mentors, adaptive learning systems, educational games, virtual reality simulations, and automated grading systems...
    9 KB (1,115 words) - 20:05, 19 June 2024
  • Reinforcement learning is one of three basic machine learning paradigms, alongside supervised learning and unsupervised learning. Reinforcement learning differs...
    60 KB (7,014 words) - 16:49, 21 June 2024
  • LinkedIn Learning is an American online learning platform. It provides video courses taught by industry experts in software, creative, and business skills...
    11 KB (902 words) - 11:56, 17 March 2024
  • Thumbnail for Learning curve
    A learning curve is a graphical representation of the relationship between how proficient people are at a task and the amount of experience they have....
    36 KB (4,346 words) - 17:10, 16 June 2024
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