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There is a page named "FMOD" on Wikipedia

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  • FMOD is a proprietary sound effects engine and authoring tool for video games and applications developed by Firelight Technologies. It is able to play...
    16 KB (1,237 words) - 09:27, 13 March 2025
  • 9899:1990: Programming languages – C. ISO, IEC. 1990. sec. 7.5.6.4. The fmod function returns the value x - i * y, for some integer i such that, if y...
    46 KB (3,349 words) - 16:45, 3 March 2025
  • FMOD is a proprietary sound effects engine and authoring tool for video games and applications. FMOD may also refer to: FMOD (gene), a human gene that...
    576 bytes (100 words) - 00:05, 22 May 2024
  • provide subsystems of functionality include RAD Game Tools' Bink, Firelight FMOD, Havok, and Scaleform GFx. RAD Game Tools develops Bink for basic video rendering...
    24 KB (2,743 words) - 20:45, 1 March 2025
  • Thumbnail for Sunrise equation
    timedelta, timezone, tzinfo from math import acos, asin, ceil, cos, degrees, fmod, radians, sin, sqrt from time import time log = logging.getLogger() def _ts2human(ts:...
    19 KB (2,454 words) - 17:00, 16 February 2025
  • provides the vocals for the game's intro and outro songs. The game utilizes FMOD for dynamic music and sound playback. Four volumes of soundtrack albums have...
    28 KB (2,495 words) - 18:10, 9 March 2025
  • operator only supports integer operands; for floating point, a function such as fmod can be used. The int is a dummy parameter to differentiate between prefix...
    43 KB (1,963 words) - 01:16, 20 March 2025
  • Thumbnail for Fibromodulin
    Fibromodulin (redirect from FMOD (gene))
    Fibromodulin is a protein that in humans is encoded by the FMOD gene. Fibromodulin is a 42kDa protein of a family of small interstitial leucine-rich repeat...
    10 KB (1,257 words) - 20:29, 27 November 2024
  • Thumbnail for Coronary artery disease
    immune synapse. One of the most differentially expressed genes, fibromodulin (FMOD), which is increased 2.8-fold in CAD, is found mainly in connective tissue...
    109 KB (11,059 words) - 22:01, 18 March 2025
  • (in Japanese), Kadokawa Dwango, September 26, 2014 FMOD Studio 1.06 and FMOD at GDC expo program announced, Gamasutra, February 17, 2015 Faster...
    50 KB (5,285 words) - 12:33, 8 March 2025
  • Dutch cognate of "the"). It was created using the OGRE graphics engine, the FMOD audio engine, and the Open Dynamics Engine for physics and collision detection...
    25 KB (2,342 words) - 19:04, 23 February 2025
  • decision on the policy repo rate. The Financial Markets Operations Department (FMOD) operationalises the monetary policy, mainly through day-to-day liquidity...
    8 KB (940 words) - 21:17, 13 March 2025
  • Thumbnail for UFMOD
    uFMOD (or μFMOD) is a freeware audio player library written in x86 assembly language. It is used to load and play audio files in XM format. In the library...
    5 KB (332 words) - 14:13, 29 November 2024
  • It is used in the PS5, PS4 and PS Vita consoles. Audio middleware such as FMOD and Audiokinetic Wwise supports it. FFmpeg has an implementation of an ATRAC9...
    17 KB (2,010 words) - 06:45, 13 January 2025
  • C. Gordon. Free and open-source software portal OpenCL OpenML OpenMAX AL FMOD Java OpenAL irrKlang Lightweight Java Game Library Web Audio – defines an...
    21 KB (2,054 words) - 23:21, 11 February 2025
  • Frameworks Used [better source needed] Driscoll, Ben (May 7, 2023). "Setting up FMOD for a C# game". Medium. "An Interview with Duck Game Developer Landon Podbielski...
    15 KB (938 words) - 10:12, 28 January 2025
  • Thumbnail for DirectX
    Examples of other APIs include SDL, Allegro, OpenMAX, OpenML, OpenAL, OpenCL, FMOD, SFML etc. Many of these libraries are cross-platform or have open codebases...
    68 KB (6,218 words) - 21:20, 1 March 2025
  • middleware such as Havok for physics, Scaleform GFx for the user interface, and FMOD for audio. The engine was used for the Xbox 360 port of The Witcher 2. REDengine...
    78 KB (6,825 words) - 19:26, 3 February 2025
  • Alps, were carried over from Forza Motorsport 4. The sound design team used FMOD Studio to try new techniques for the game. The car audio model accepted inputs...
    21 KB (1,785 words) - 04:13, 15 March 2025
  • retrieving simulation data in real time. APIs used are DirectX 11 for graphics, FMOD for sound and ODE for collision detection and rigid body physics. The Assetto...
    43 KB (4,032 words) - 21:16, 17 February 2025
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