Anshe Chung: Difference between revisions

Source: Wikipedia, the free encyclopedia.
Content deleted Content added
change link
Rescuing 6 sources and tagging 2 as dead. #IABot (v1.6.2) (Balon Greyjoy)
Line 27: Line 27:
According to Chung, in June 2004 she began selling and creating custom animations and then used this [[money]] to buy and develop [[Real estate (Second Life)|virtual land]]. This is also considered the beginning of her business where, for the first time, she kept and reinvested funds instead of giving them away. Chung currently owns thousands of servers' worth of land, most of which are sold or rented to other users as a part of her 'Dreamland' areas. Within Dreamland various levels of [[zoning]] rules are enforced; most other land in ''Second Life'' is unzoned, with multiple different types of business or housing located in adjacent areas.<ref>[http://blogs.business2.com/futureboy/2006/11/why_anshe_chung.html Why Anshe Chung is a Millionaire] {{webarchive |url=https://web.archive.org/web/20070927212506/http://blogs.business2.com/futureboy/2006/11/why_anshe_chung.html |date=September 27, 2007 }}</ref> [[Philip Rosedale]], the former CEO of [[Linden Lab]] – the company that produces ''Second Life'' – has referred to Anshe as "the government" when referring to the role she plays managing her [[Real estate (Second Life)|regions]].<ref>[http://money.cnn.com/magazines/business2/business2_archive/2005/12/01/8364581/index.htm The Virtual Rockefeller]</ref>
According to Chung, in June 2004 she began selling and creating custom animations and then used this [[money]] to buy and develop [[Real estate (Second Life)|virtual land]]. This is also considered the beginning of her business where, for the first time, she kept and reinvested funds instead of giving them away. Chung currently owns thousands of servers' worth of land, most of which are sold or rented to other users as a part of her 'Dreamland' areas. Within Dreamland various levels of [[zoning]] rules are enforced; most other land in ''Second Life'' is unzoned, with multiple different types of business or housing located in adjacent areas.<ref>[http://blogs.business2.com/futureboy/2006/11/why_anshe_chung.html Why Anshe Chung is a Millionaire] {{webarchive |url=https://web.archive.org/web/20070927212506/http://blogs.business2.com/futureboy/2006/11/why_anshe_chung.html |date=September 27, 2007 }}</ref> [[Philip Rosedale]], the former CEO of [[Linden Lab]] – the company that produces ''Second Life'' – has referred to Anshe as "the government" when referring to the role she plays managing her [[Real estate (Second Life)|regions]].<ref>[http://money.cnn.com/magazines/business2/business2_archive/2005/12/01/8364581/index.htm The Virtual Rockefeller]</ref>


According to Dr. James Cook of Linden Lab, "Anshe adds significant value to Second Life".<ref>[http://media.www.californiaaggie.com/media/storage/paper981/news/2007/01/19/Features/Virtual.Goods.Real.Income-2654820.shtml?sourcedomain=www.californiaaggie.com&MIIHost=media.collegepublisher.com Virtual goods, real income]</ref>
According to Dr. James Cook of Linden Lab, "Anshe adds significant value to Second Life".<ref>[http://media.www.californiaaggie.com/media/storage/paper981/news/2007/01/19/Features/Virtual.Goods.Real.Income-2654820.shtml?sourcedomain=www.californiaaggie.com&MIIHost=media.collegepublisher.com Virtual goods, real income] {{webarchive|url=https://web.archive.org/web/20070930181647/http://media.www.californiaaggie.com/media/storage/paper981/news/2007/01/19/Features/Virtual.Goods.Real.Income-2654820.shtml?sourcedomain=www.californiaaggie.com&MIIHost=media.collegepublisher.com |date=September 30, 2007 }}</ref>


In February 2006 "Anshe Chung Studios, Ltd." was legally incorporated in [[Hubei]], China <ref name="anshechungdotcom-press-release-first-virtual-world-millionaire">{{Cite web |url=http://www.anshechung.com/include/press/press_release251106.html |title=Anshe Chung Becomes First Virtual World Millionaire |publisher=Anshe Chung Studios |date=November 26, 2006 |accessdate=January 5, 2007| archiveurl= https://web.archive.org/web/20070107095548/http://www.anshechung.com/include/press/press_release251106.html| archivedate= January 7, 2007 <!--DASHBot-->| deadurl= no}}</ref>
In February 2006 "Anshe Chung Studios, Ltd." was legally incorporated in [[Hubei]], China <ref name="anshechungdotcom-press-release-first-virtual-world-millionaire">{{Cite web |url=http://www.anshechung.com/include/press/press_release251106.html |title=Anshe Chung Becomes First Virtual World Millionaire |publisher=Anshe Chung Studios |date=November 26, 2006 |accessdate=January 5, 2007| archiveurl= https://web.archive.org/web/20070107095548/http://www.anshechung.com/include/press/press_release251106.html| archivedate= January 7, 2007 <!--DASHBot-->| deadurl= no}}</ref>
Line 35: Line 35:
Meanwhile, Anshe Chung's business employs more than 80 people full-time, most of them programmers and artists. She counts several Fortune 100 companies among her clients as well as high-profile organizations such as the government of [[Baden-Wuerttemberg]] and [[LifeChurch.tv]], whose ''Second Life'' entry her firm developed.
Meanwhile, Anshe Chung's business employs more than 80 people full-time, most of them programmers and artists. She counts several Fortune 100 companies among her clients as well as high-profile organizations such as the government of [[Baden-Wuerttemberg]] and [[LifeChurch.tv]], whose ''Second Life'' entry her firm developed.


In January 2007 Anshe Chung Studios received venture capital investment from the Samwer brothers, who purchased a stake in the Anshe Chung Studios.<ref>[http://secondlife.bligblog.com/2007/02/28/samwer-brothers-of-germany-take-10-stake-in-anshe-chung-studios/ Samwer Brothers Take 10% Stake in Anshe Chung Studios]</ref><ref>[http://www.faz.net/s/RubC8BA5576CDEE4A05AF8DFEC92E288D64/Doc~E9C422DEC9FB74F18A670192D7E6FDCDD~ATpl~Ecommon~Scontent.html Echtes Geld fuer die Virtuelle Welt]</ref> In September 2007 the Gladwyne Partners, who had previously funded the Electric Sheep Company, also obtained stake in the Anshe Chung Studios.
In January 2007 Anshe Chung Studios received venture capital investment from the Samwer brothers, who purchased a stake in the Anshe Chung Studios.<ref>[http://secondlife.bligblog.com/2007/02/28/samwer-brothers-of-germany-take-10-stake-in-anshe-chung-studios/ Samwer Brothers Take 10% Stake in Anshe Chung Studios] {{webarchive|url=https://web.archive.org/web/20070317231622/http://secondlife.bligblog.com/2007/02/28/samwer-brothers-of-germany-take-10-stake-in-anshe-chung-studios/ |date=March 17, 2007 }}</ref><ref>[http://www.faz.net/s/RubC8BA5576CDEE4A05AF8DFEC92E288D64/Doc~E9C422DEC9FB74F18A670192D7E6FDCDD~ATpl~Ecommon~Scontent.html Echtes Geld fuer die Virtuelle Welt]</ref> In September 2007 the Gladwyne Partners, who had previously funded the Electric Sheep Company, also obtained stake in the Anshe Chung Studios.


Since 2006 the company has been active in [[IMVU]], a 3D avatar chat. She has since been operating the largest currency exchange and content creation business for that platform, with about half of the 100 top selling products in IMVU originating from her company in [[Wuhan]], while a considerable amount of the remaining top sellers are said to be coming from people who were originally trained in her company. During Anshe Chung's involvement with IMVU, that service's userbase has increased 50-fold, outgrowing ''Second Life'' in late 2007.{{Citation needed|date=August 2009}}
Since 2006 the company has been active in [[IMVU]], a 3D avatar chat. She has since been operating the largest currency exchange and content creation business for that platform, with about half of the 100 top selling products in IMVU originating from her company in [[Wuhan]], while a considerable amount of the remaining top sellers are said to be coming from people who were originally trained in her company. During Anshe Chung's involvement with IMVU, that service's userbase has increased 50-fold, outgrowing ''Second Life'' in late 2007.{{Citation needed|date=August 2009}}
Line 48: Line 48:
According to several sources, including a title in the October 2009 issue of ''Avenue Magazine'', Anshe Chung joined the founders of [[Skype]] as a key investor behind the [[3D computer graphics|3D]] fashion games developer Frenzoo.<ref>[http://www.frenzoo.com Frenzoo.com]</ref><ref>[http://issuu.com/avenue/docs/avenue_slcc2009 Where Dreams Come True]</ref>
According to several sources, including a title in the October 2009 issue of ''Avenue Magazine'', Anshe Chung joined the founders of [[Skype]] as a key investor behind the [[3D computer graphics|3D]] fashion games developer Frenzoo.<ref>[http://www.frenzoo.com Frenzoo.com]</ref><ref>[http://issuu.com/avenue/docs/avenue_slcc2009 Where Dreams Come True]</ref>


In 2010 Anshe Chung helped fund a new venture called the 3D Avatar School,<ref>[http://3davatarschool.com/mandarin/ 3DAvatarSchool.com]</ref> which is using virtual world technology to create immersive language teaching environments.<ref>[http://jvwresearch.org/index.php/component/content/article/8-about-jvwr/23 Jvwresearch.org]</ref>
In 2010 Anshe Chung helped fund a new venture called the 3D Avatar School,<ref>[http://3davatarschool.com/mandarin/ 3DAvatarSchool.com]{{dead link|date=January 2018 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> which is using virtual world technology to create immersive language teaching environments.<ref>[http://jvwresearch.org/index.php/component/content/article/8-about-jvwr/23 Jvwresearch.org]</ref>


In 2012, the 3D Avatar School won both the Red Herring Asia 100 and Red Herring Global 100 awards,<ref>[http://www.redherring.com/events/red-herring-global/2012-top-100-global-winners/ Redherring.com]</ref> while Frenzoo landed a hit on Android and iOS with the world's first [[3D computer graphics|3D]] dress-up game, ''Style Me Girl''.<ref>[https://play.google.com/store/apps/details?id=com.megirl.stylemegirl&hl=en Play.google.com]</ref>
In 2012, the 3D Avatar School won both the Red Herring Asia 100 and Red Herring Global 100 awards,<ref>[http://www.redherring.com/events/red-herring-global/2012-top-100-global-winners/ Redherring.com]</ref> while Frenzoo landed a hit on Android and iOS with the world's first [[3D computer graphics|3D]] dress-up game, ''Style Me Girl''.<ref>[https://play.google.com/store/apps/details?id=com.megirl.stylemegirl&hl=en Play.google.com]</ref>


By early 2014 Anshe Chung Limited had acquired an investment portfolio with several additional Internet and technology startups including Sellfy,<ref>[http://www.sellfy.com Sellfy.com]</ref> Beyond Games,<ref>[http://www.beyondgames.co BeyondGames.co]</ref> Makibox,<ref>[http://www.makibox.com Makibox.com]</ref> IMVUCE,<ref>[http://www.imvuce.com IMVUCE.com]</ref><ref>[http://anshechung.com Anshechung.com]</ref> and ArtsCraft Entertainment, developer of MMORPG game [[Crowfall]].<ref>[http://www.crowfall.com Crowfall.com]</ref><ref>[https://angel.co/arts-craft-entertainment Angel.co]</ref>
By early 2014 Anshe Chung Limited had acquired an investment portfolio with several additional Internet and technology startups including Sellfy,<ref>[http://www.sellfy.com Sellfy.com]</ref> Beyond Games,<ref>[http://www.beyondgames.co BeyondGames.co]</ref> Makibox,<ref>[http://www.makibox.com Makibox.com] {{webarchive|url=https://archive.is/20140207164729/http://www.makibox.com/ |date=February 7, 2014 }}</ref> IMVUCE,<ref>[http://www.imvuce.com IMVUCE.com]</ref><ref>[http://anshechung.com Anshechung.com]</ref> and ArtsCraft Entertainment, developer of MMORPG game [[Crowfall]].<ref>[http://www.crowfall.com Crowfall.com]</ref><ref>[https://angel.co/arts-craft-entertainment Angel.co]</ref>


== Target of griefing ==
== Target of griefing ==
Line 74: Line 74:
* [http://www.anshechung.com Anshe Chung official website]
* [http://www.anshechung.com Anshe Chung official website]
* [http://www.anshex.com Anshe Chung eXchange (AnsheX)]
* [http://www.anshex.com Anshe Chung eXchange (AnsheX)]
* [http://www.3davatarschool.com 3D Avatar School]
* [http://www.3davatarschool.com 3D Avatar School]{{dead link|date=January 2018 |bot=InternetArchiveBot |fix-attempted=yes }}
* [http://www.frenzoo.com Frenzoo]
* [http://www.frenzoo.com Frenzoo]
* [http://www.megirl.com Me Girl games]
* [http://www.megirl.com Me Girl games]
* [http://www.makible.com Makible 3D printers]
* [http://webarchive.loc.gov/all/20120815150603/http%3A//www.makible.com/ Makible 3D printers]
* [http://www.imvuce.com IMVUCE currency exchange]
* [http://www.imvuce.com IMVUCE currency exchange]
* [http://www.businessweek.com/magazine/content/06_18/b3982001.htm ''BusinessWeek'' title story] and [http://www.businessweek.com/magazine/content/06_18/b3982002.htm magazine cover]
* [http://www.businessweek.com/magazine/content/06_18/b3982001.htm ''BusinessWeek'' title story] and [http://www.businessweek.com/magazine/content/06_18/b3982002.htm magazine cover]
* [http://money.cnn.com/blogs/legalpad/2006/11/anshe-chung-first-virtual-millionaire.html CNN: "Anshe Chung – First Virtual Millionaire"]
* [http://money.cnn.com/blogs/legalpad/2006/11/anshe-chung-first-virtual-millionaire.html CNN: "Anshe Chung – First Virtual Millionaire"]
*[http://www.somethingawful.com/index.php?a=4336 Second Life Safari – Room 101 v. Anshe Chung] [[Something Awful]]'s coverage of the griefing incident
*[https://web.archive.org/web/20070102230439/http://www.somethingawful.com/index.php?a=4336 Second Life Safari – Room 101 v. Anshe Chung] [[Something Awful]]'s coverage of the griefing incident
*[http://secondlife.reuters.com/stories/2007/01/05/second-life-sketches-two-worlds-fame-and-infamy/ Reuters report on Anshe Chung]
*[https://web.archive.org/web/20070126140044/http://secondlife.reuters.com/stories/2007/01/05/second-life-sketches-two-worlds-fame-and-infamy Reuters report on Anshe Chung]
*[http://www.squatmagazine.com/article.php?articleId=136 ''Squat Magazine'' interview with Anshe Chung]
*[http://www.squatmagazine.com/article.php?articleId=136 ''Squat Magazine'' interview with Anshe Chung]



Revision as of 17:13, 16 January 2018

Anshe Chung
May 1, 2006 cover of BusinessWeek magazine featuring Anshe Chung
Born
Second Life
OccupationVirtual real estate broker
Known forFirst 'virtual millionaire'
Websiteanshechung.com

Anshe Chung is an avatar (online personality) of Ailin Graef in the online world Second Life. Referred to as the Rockefeller of Second Life[1] by a CNN journalist, Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week,[2] Fortune[3] and Red Herring.

Background

According to Chung, she had already created fortunes in purely virtual currency on other MMORPGs such as Asheron's Call and Shadowbane,[4] but had never converted that to real tender. This changed when she entered Second Life, where the in-game currency, "Linden Dollars" (L$), can be officially exchanged for real money.[5][6]

In her early Second Life days, prior to founding the business that made her famous, Anshe Chung had a goal of using virtual wealth to support an orphaned boy in a developing country in the real world. With her first Linden dollars she was able to sponsor a boy named Geo from the Philippines through a German church organization.[7] She raised funds through event hosting, escorting,[3][8] teaching[9] and fashion design.

Business

According to Chung, in June 2004 she began selling and creating custom animations and then used this money to buy and develop virtual land. This is also considered the beginning of her business where, for the first time, she kept and reinvested funds instead of giving them away. Chung currently owns thousands of servers' worth of land, most of which are sold or rented to other users as a part of her 'Dreamland' areas. Within Dreamland various levels of zoning rules are enforced; most other land in Second Life is unzoned, with multiple different types of business or housing located in adjacent areas.[10] Philip Rosedale, the former CEO of Linden Lab – the company that produces Second Life – has referred to Anshe as "the government" when referring to the role she plays managing her regions.[11]

According to Dr. James Cook of Linden Lab, "Anshe adds significant value to Second Life".[12]

In February 2006 "Anshe Chung Studios, Ltd." was legally incorporated in Hubei, China [13]

In November 2006 Chung announced that she had "become the first online personality to achieve a net worth exceeding one million US dollars from profits entirely earned inside a virtual world".[13]

Meanwhile, Anshe Chung's business employs more than 80 people full-time, most of them programmers and artists. She counts several Fortune 100 companies among her clients as well as high-profile organizations such as the government of Baden-Wuerttemberg and LifeChurch.tv, whose Second Life entry her firm developed.

In January 2007 Anshe Chung Studios received venture capital investment from the Samwer brothers, who purchased a stake in the Anshe Chung Studios.[14][15] In September 2007 the Gladwyne Partners, who had previously funded the Electric Sheep Company, also obtained stake in the Anshe Chung Studios.

Since 2006 the company has been active in IMVU, a 3D avatar chat. She has since been operating the largest currency exchange and content creation business for that platform, with about half of the 100 top selling products in IMVU originating from her company in Wuhan, while a considerable amount of the remaining top sellers are said to be coming from people who were originally trained in her company. During Anshe Chung's involvement with IMVU, that service's userbase has increased 50-fold, outgrowing Second Life in late 2007.[citation needed]

New Champion of the World Economy

In 2007 the Anshe Chung Studios were chosen as a "New Champion of the World Economy" by the World Economic Forum, describing the company as a business with a major technical or economic impact and the potential to become a Fortune 500 company within the next 5 years.[citation needed]

From 2005 until January 2009 Anshe Chung also owned a 30% share in Virtuatrade, a Pennsylvania-based company operating the site XStreetSL.com, a virtual goods trading site similar to eBay but specializing in Second Life items. The company was eventually sold to Linden Lab. XStreetSL has now become an integral part of Second Life called the "Second Life Marketplace".[16][17]

In July 2008 a new portal site called AnsheX [18] became available, operated by her company in Wuhan. The new site merges the services, communities and currency exchanges of several monetized virtual worlds, attempting to bridge the gaps between them.

According to several sources, including a title in the October 2009 issue of Avenue Magazine, Anshe Chung joined the founders of Skype as a key investor behind the 3D fashion games developer Frenzoo.[19][20]

In 2010 Anshe Chung helped fund a new venture called the 3D Avatar School,[21] which is using virtual world technology to create immersive language teaching environments.[22]

In 2012, the 3D Avatar School won both the Red Herring Asia 100 and Red Herring Global 100 awards,[23] while Frenzoo landed a hit on Android and iOS with the world's first 3D dress-up game, Style Me Girl.[24]

By early 2014 Anshe Chung Limited had acquired an investment portfolio with several additional Internet and technology startups including Sellfy,[25] Beyond Games,[26] Makibox,[27] IMVUCE,[28][29] and ArtsCraft Entertainment, developer of MMORPG game Crowfall.[30][31]

Target of griefing

In December 2006, while conducting an interview for CNET with Daniel Terdiman on her economic assets, the virtual studio in which the interview took place was bombarded by flying animated penises. The griefers managed to disrupt the interview sufficiently that Chung was forced to move to another location and ultimately crashed the simulator entirely.[32] Video and images of the incident were posted on the website Something Awful, and the incident received notice in some blogs and online news sites.

This attack in Second Life later became a template for a real life flying penis attack on chess world champion and Russian presidential candidate Garry Kasparov.[33]

See also

References

  1. ^ Sloan, Paul (December 1, 2005). "The Virtual Rockefeller". CNN. Archived from the original on December 12, 2006. Retrieved January 5, 2007. {{cite news}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ "My Virtual Life". Business Week. May 1, 2006. Archived from the original on January 5, 2007. Retrieved January 5, 2007. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ a b Parloff, Roger (November 28, 2005). "FROM MEGS TO RICHES". CNN. Archived from the original on January 4, 2007. Retrieved January 5, 2007. {{cite news}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ "Press Kit – Anshe Chung". Anshe Chung Studios. November 27, 2006. Archived from the original on January 5, 2007. Retrieved January 5, 2007. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ "Economy". Linden Lab. Archived from the original on January 3, 2007. Retrieved January 5, 2007. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ "LindeX Market Data". Linden Lab. Archived from the original on January 3, 2007. Retrieved January 5, 2007. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ The Herald Profile: Anshe Chung Walker Spaight, The Second Life Herald, 2005-01-25. Retrieved 2007-01-17.
  8. ^ "Anshe's kinky past revealed". The Age. Melbourne, Australia. January 17, 2007. Retrieved January 20, 2007.
  9. ^ Diaz, Cristiano (aka Cristiano Midnight) (November 28, 2004). "Introducing The Chat History Interview – Anshe Chung". SL Universe. Archived from the original on December 31, 2006. Retrieved January 5, 2007. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ Why Anshe Chung is a Millionaire Archived September 27, 2007, at the Wayback Machine
  11. ^ The Virtual Rockefeller
  12. ^ Virtual goods, real income Archived September 30, 2007, at the Wayback Machine
  13. ^ a b "Anshe Chung Becomes First Virtual World Millionaire". Anshe Chung Studios. November 26, 2006. Archived from the original on January 7, 2007. Retrieved January 5, 2007. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  14. ^ Samwer Brothers Take 10% Stake in Anshe Chung Studios Archived March 17, 2007, at the Wayback Machine
  15. ^ Echtes Geld fuer die Virtuelle Welt
  16. ^ Marketplace.SecondLife.com
  17. ^ Virtuatrade Exit
  18. ^ Anshex.com
  19. ^ Frenzoo.com
  20. ^ Where Dreams Come True
  21. ^ 3DAvatarSchool.com[permanent dead link]
  22. ^ Jvwresearch.org
  23. ^ Redherring.com
  24. ^ Play.google.com
  25. ^ Sellfy.com
  26. ^ BeyondGames.co
  27. ^ Makibox.com Archived February 7, 2014, at archive.today
  28. ^ IMVUCE.com
  29. ^ Anshechung.com
  30. ^ Crowfall.com
  31. ^ Angel.co
  32. ^ Terdiman, Daniel (December 20, 2006). "Virtual magnate shares secrets of success". CNET. Retrieved January 5, 2007.
  33. ^ Kremlin critic gets genital reminder about who is in charge