Sam Houser: Difference between revisions
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|residence = [[Brooklyn]], [[New York (state)|New York]], [[United States|U.S.]]<ref>{{cite web|last=Dutton |first=Fred |url=http://www.eurogamer.net/articles/2012-03-21-rockstar-boss-buys-truman-capotes-new-york-mansion |title=Rockstar boss buys Truman Capote's New York mansion • News • |publisher=Eurogamer.net |date=21 March 2012 |accessdate=5 July 2013}}</ref><ref>{{cite web|url=http://www.1up.com/features/sweet-land-liberty |title=GTA4: Sweet Land of Liberty from |publisher=1UP.com |date=29 April 2008 |accessdate=5 July 2013}}</ref><ref name="autogenerated1"/> |
|residence = [[Brooklyn]], [[New York (state)|New York]], [[United States|U.S.]]<ref>{{cite web|last=Dutton |first=Fred |url=http://www.eurogamer.net/articles/2012-03-21-rockstar-boss-buys-truman-capotes-new-york-mansion |title=Rockstar boss buys Truman Capote's New York mansion • News • |publisher=Eurogamer.net |date=21 March 2012 |accessdate=5 July 2013}}</ref><ref>{{cite web |url=http://www.1up.com/features/sweet-land-liberty |title=GTA4: Sweet Land of Liberty from |publisher=1UP.com |date=29 April 2008 |accessdate=5 July 2013 |deadurl=yes |archiveurl=https://web.archive.org/web/20130228164032/http://www.1up.com/features/sweet-land-liberty |archivedate=28 February 2013 |df=dmy-all }}</ref><ref name="autogenerated1"/> |
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|birth_date = {{birth year and age|1971}} |
|birth_date = {{birth year and age|1971}} |
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|birth_place = [[London]], England, U.K. |
|birth_place = [[London]], England, U.K. |
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Sam Houser was born in London in 1971.<ref name="Houser's CV">{{cite web |url=http://www.mcvuk.com/news/read/sam-houser-s-cv-in-his-own-words |title=Sam Houser's CV - in his own words | Games industry news | MCV |publisher=Mcvuk.com |date= |accessdate=7 May 2013}}</ref> He is the son of solicitor Walter Houser and actress [[Geraldine Moffat]], and brother to [[Dan Houser]].<ref>{{cite news|url=http://www.stuff.co.nz/technology/games/8122020/Meet-the-brains-behind-Grand-Theft-Auto|title=Meet The Brains Behind Grand Theft Auto|date=27 December 2012|publisher=Stuff.co|accessdate=2 April 2013}}</ref> Sam drew inspiration from crime films at an early age because his mother was an actor in the respected film genre. As a child, ''[[The Getaway (1972 film)|The Getaway]]'' was Sam's main source of inspiration to become an aspiring "bank robber".<ref>{{Cite book|title = Jacked: The Outlaw Story of Grand Theft Auto|last = Kushner|first = David|publisher = John Wiley & Sons, Inc.|year = 2012|isbn = |location = Haboken, New Jersey|pages = 6}}</ref> Arcade games like ''[[Elite (video game)|Elite]]'' and ''[[Mr. Do!]]'' were Sam's favourite games growing up. ''Elite'' was a "space mugger" game according to Sam, allowing him to explore his "bad boy" side at an early age.<ref>{{Cite book|title = Jacked: The Outlaw Story of Grand Theft Auto|last = Kushner|first = David|publisher = John Wiley & Sons, Inc.|year = 2012|isbn = |location = Hoboken, New Jersey|pages = 6, 7}}</ref> |
Sam Houser was born in London in 1971.<ref name="Houser's CV">{{cite web |url=http://www.mcvuk.com/news/read/sam-houser-s-cv-in-his-own-words |title=Sam Houser's CV - in his own words | Games industry news | MCV |publisher=Mcvuk.com |date= |accessdate=7 May 2013}}</ref> He is the son of solicitor Walter Houser and actress [[Geraldine Moffat]], and brother to [[Dan Houser]].<ref>{{cite news|url=http://www.stuff.co.nz/technology/games/8122020/Meet-the-brains-behind-Grand-Theft-Auto|title=Meet The Brains Behind Grand Theft Auto|date=27 December 2012|publisher=Stuff.co|accessdate=2 April 2013}}</ref> Sam drew inspiration from crime films at an early age because his mother was an actor in the respected film genre. As a child, ''[[The Getaway (1972 film)|The Getaway]]'' was Sam's main source of inspiration to become an aspiring "bank robber".<ref>{{Cite book|title = Jacked: The Outlaw Story of Grand Theft Auto|last = Kushner|first = David|publisher = John Wiley & Sons, Inc.|year = 2012|isbn = |location = Haboken, New Jersey|pages = 6}}</ref> Arcade games like ''[[Elite (video game)|Elite]]'' and ''[[Mr. Do!]]'' were Sam's favourite games growing up. ''Elite'' was a "space mugger" game according to Sam, allowing him to explore his "bad boy" side at an early age.<ref>{{Cite book|title = Jacked: The Outlaw Story of Grand Theft Auto|last = Kushner|first = David|publisher = John Wiley & Sons, Inc.|year = 2012|isbn = |location = Hoboken, New Jersey|pages = 6, 7}}</ref> |
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He became an American citizen in 2007.<ref name="Naturalisation">{{cite web|url=http://www.1up.com/features/sweet-land-liberty |title=GTA4: Sweet Land of Liberty from |publisher=1UP.com |date=29 April 2008 |accessdate=7 May 2013}}</ref> |
He became an American citizen in 2007.<ref name="Naturalisation">{{cite web |url=http://www.1up.com/features/sweet-land-liberty |title=GTA4: Sweet Land of Liberty from |publisher=1UP.com |date=29 April 2008 |accessdate=7 May 2013 |deadurl=yes |archiveurl=https://web.archive.org/web/20130228164032/http://www.1up.com/features/sweet-land-liberty |archivedate=28 February 2013 |df=dmy-all }}</ref> |
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==Career== |
==Career== |
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Sam became a video producer for BMG Interactive after he and his father had lunch with the executive producer of the music label, who claimed that Houser had some good ideas.<ref>{{Cite book|title = Jacked: The Outlaw Story of Grand Theft Auto|last = Kushner|first = David|publisher = John Wiley & Sons, Inc.|year = 2012|isbn = |location = Haboken, New Jersey|pages = 10, 15}}</ref> After BMG partnered with a small CD ROM company, Sam transferred to the Interactive Publishing division of BMG in order to work closely with developing video games.<ref>{{Cite book|title = Jacked: The Outlaw Story of Grand Theft Auto|last = Kushner|first = David|publisher = John Wiley & Sons, Inc.|year = 2012|isbn = |location = Haboken, New Jersey|pages = 17}}</ref> |
Sam became a video producer for BMG Interactive after he and his father had lunch with the executive producer of the music label, who claimed that Houser had some good ideas.<ref>{{Cite book|title = Jacked: The Outlaw Story of Grand Theft Auto|last = Kushner|first = David|publisher = John Wiley & Sons, Inc.|year = 2012|isbn = |location = Haboken, New Jersey|pages = 10, 15}}</ref> After BMG partnered with a small CD ROM company, Sam transferred to the Interactive Publishing division of BMG in order to work closely with developing video games.<ref>{{Cite book|title = Jacked: The Outlaw Story of Grand Theft Auto|last = Kushner|first = David|publisher = John Wiley & Sons, Inc.|year = 2012|isbn = |location = Haboken, New Jersey|pages = 17}}</ref> |
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Credited as [[executive producer]], Houser is also the creator of several of the games in the ''[[Grand Theft Auto]]'' series with his brother [[Dan Houser|Dan]]. On ''[[Grand Theft Auto III]]'' his responsibilities were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked."<ref>{{cite web | url =http://au.ign.com/articles/2001/09/10/rockstars-sam-houser-mouths-off | title = Rockstar's Sam Houser Mouths Off | author = IGN Staff | publisher = IGN | date= 10 September 2001 | accessdate = 19 March 2013 }}</ref> His description of the series as a whole is that the three sixth-generation ''Grand Theft Auto'' games form a "trilogy, [featuring] our distorted look at the East Coast around the time of the millennium (''[[Grand Theft Auto III]]''), followed by our reinterpretation of '80s Miami (''[[Grand Theft Auto: Vice City|Vice City]]''), and lastly, our look at early-'90s California (''[[Grand Theft Auto: San Andreas|San Andreas]]'')."<ref>{{cite web | url = http://www.1up.com/features/sam-houser-interview | title = Sam Houser Interview | publisher = [[1UP.com]] | accessdate = 19 March 2013 }}</ref> |
Credited as [[executive producer]], Houser is also the creator of several of the games in the ''[[Grand Theft Auto]]'' series with his brother [[Dan Houser|Dan]]. On ''[[Grand Theft Auto III]]'' his responsibilities were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked."<ref>{{cite web | url =http://au.ign.com/articles/2001/09/10/rockstars-sam-houser-mouths-off | title = Rockstar's Sam Houser Mouths Off | author = IGN Staff | publisher = IGN | date= 10 September 2001 | accessdate = 19 March 2013 }}</ref> His description of the series as a whole is that the three sixth-generation ''Grand Theft Auto'' games form a "trilogy, [featuring] our distorted look at the East Coast around the time of the millennium (''[[Grand Theft Auto III]]''), followed by our reinterpretation of '80s Miami (''[[Grand Theft Auto: Vice City|Vice City]]''), and lastly, our look at early-'90s California (''[[Grand Theft Auto: San Andreas|San Andreas]]'')."<ref>{{cite web | url = http://www.1up.com/features/sam-houser-interview | title = Sam Houser Interview | publisher = [[1UP.com]] | accessdate = 19 March 2013 | deadurl = yes | archiveurl = https://www.webcitation.org/6g8OUdanl?url=http://www.1up.com/features/sam-houser-interview | archivedate = 19 March 2016 | df = dmy-all }}</ref> |
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Despite their status as creators of ''Grand Theft Auto'', one of the most successful video game franchises of all-time, Houser and his brother [[Dan Houser|Dan]] have shied away from the media spotlight, focusing instead on the Rockstar Games brand, rather than any one person getting the credit for the games' success.<ref>{{cite web | url = http://thegamershub.net/2012/05/gaming-gods-dan-and-sam-houser/ | title = Gaming Gods: Dan and Sam Houser | author = Ryan P. | publisher = The Gamer's Hub | date = 18 May 2012 | accessdate = 19 March 2013 | deadurl = yes | archiveurl = https://web.archive.org/web/20120520211124/http://thegamershub.net/2012/05/gaming-gods-dan-and-sam-houser/ | archivedate = 20 May 2012 | df = dmy-all }}</ref> In 2009, both Sam and Dan Houser appeared in [[Time Magazine]]'s 100 most influential people of 2009 list.<ref>{{cite news | url =http://www.time.com/time/specials/packages/article/0,28804,1894410_1893836_1894428,00.html | title = Sam and Dan Houser - The 2009 TIME 100 | author = Selman, Matt | publisher = [[Time Magazine]] | date= 30 April 2009 | accessdate =19 March 2013 }}</ref> Houser also produced ''[[Max Payne 3]]'' and ''[[Grand Theft Auto V]]''. |
Despite their status as creators of ''Grand Theft Auto'', one of the most successful video game franchises of all-time, Houser and his brother [[Dan Houser|Dan]] have shied away from the media spotlight, focusing instead on the Rockstar Games brand, rather than any one person getting the credit for the games' success.<ref>{{cite web | url = http://thegamershub.net/2012/05/gaming-gods-dan-and-sam-houser/ | title = Gaming Gods: Dan and Sam Houser | author = Ryan P. | publisher = The Gamer's Hub | date = 18 May 2012 | accessdate = 19 March 2013 | deadurl = yes | archiveurl = https://web.archive.org/web/20120520211124/http://thegamershub.net/2012/05/gaming-gods-dan-and-sam-houser/ | archivedate = 20 May 2012 | df = dmy-all }}</ref> In 2009, both Sam and Dan Houser appeared in [[Time Magazine]]'s 100 most influential people of 2009 list.<ref>{{cite news | url =http://www.time.com/time/specials/packages/article/0,28804,1894410_1893836_1894428,00.html | title = Sam and Dan Houser - The 2009 TIME 100 | author = Selman, Matt | publisher = [[Time Magazine]] | date= 30 April 2009 | accessdate =19 March 2013 }}</ref> Houser also produced ''[[Max Payne 3]]'' and ''[[Grand Theft Auto V]]''. |
Revision as of 13:33, 9 January 2018
Sam Houser | |
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Born | 1971 (age 52–53) London, England, U.K. |
Nationality | British[1][2] |
Alma mater | St Paul's School, London University of London University of Cambridge |
Occupation | Video game producer |
Years active | 1998–present |
Organization | Rockstar Games (President) |
Known for | Grand Theft Auto |
Family | Walter Houser (father) Geraldine Moffat (mother) Dan Houser (brother) |
Awards | AIAS Hall of Fame Award (2014)[3] |
Sam Houser (born 1971) is an English video game producer and developer.[1][6] He is the co-founder and president of Rockstar Games and one of the creative driving forces behind the games in the Grand Theft Auto franchise, being producer since the third game. He is responsible for taking GTA into the 3D-environment era, creating realistic cities under fully 3D-engines and turning the series into huge profits during video gaming's sixth-generation era.
Early life and education
Sam Houser was born in London in 1971.[7] He is the son of solicitor Walter Houser and actress Geraldine Moffat, and brother to Dan Houser.[8] Sam drew inspiration from crime films at an early age because his mother was an actor in the respected film genre. As a child, The Getaway was Sam's main source of inspiration to become an aspiring "bank robber".[9] Arcade games like Elite and Mr. Do! were Sam's favourite games growing up. Elite was a "space mugger" game according to Sam, allowing him to explore his "bad boy" side at an early age.[10]
He became an American citizen in 2007.[11]
Career
Sam became a video producer for BMG Interactive after he and his father had lunch with the executive producer of the music label, who claimed that Houser had some good ideas.[12] After BMG partnered with a small CD ROM company, Sam transferred to the Interactive Publishing division of BMG in order to work closely with developing video games.[13]
Credited as executive producer, Houser is also the creator of several of the games in the Grand Theft Auto series with his brother Dan. On Grand Theft Auto III his responsibilities were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked."[14] His description of the series as a whole is that the three sixth-generation Grand Theft Auto games form a "trilogy, [featuring] our distorted look at the East Coast around the time of the millennium (Grand Theft Auto III), followed by our reinterpretation of '80s Miami (Vice City), and lastly, our look at early-'90s California (San Andreas)."[15]
Despite their status as creators of Grand Theft Auto, one of the most successful video game franchises of all-time, Houser and his brother Dan have shied away from the media spotlight, focusing instead on the Rockstar Games brand, rather than any one person getting the credit for the games' success.[16] In 2009, both Sam and Dan Houser appeared in Time Magazine's 100 most influential people of 2009 list.[17] Houser also produced Max Payne 3 and Grand Theft Auto V.
Houser was portrayed by British actor Daniel Radcliffe in the 2015 Television film The Gamechangers.
Controversies
When the first Grand Theft Auto game was released, the BBFC threatened to refuse classification with headlines in the Daily Mail reading "criminal computer game that glorifies hit-and-run thugs."[18] The BBFC made a statement about the games "new form of violence... they involve the player in potentially criminal behaviour and the infliction of violence on innocent parties."[19] The game wasn't banned, and on November 28, 1997, GTA cult fans were able to experience the first game of the series.[20]
Writer
![]() | This section of a biography of a living person does not include any references or sources. (November 2011) |
- Body Harvest (1998)
- Space Station Silicon Valley (1998)
- Grand Theft Auto: London 1969 (1999)
- Grand Theft Auto 2 (1999)
- Grand Theft Auto III (2001)
- Grand Theft Auto: Vice City (2002)
- Grand Theft Auto: Liberty City Stories (2005)
- Grand Theft Auto: Vice City Stories (2006)
- Grand Theft Auto IV (2008)
- Grand Theft Auto: The Lost and Damned (2009)
- Grand Theft Auto: The Ballad of Gay Tony (2009)
- Grand Theft Auto V (2013)
Voice actor
- Grand Theft Auto: San Andreas (2004) - Gangster (uncredited)
- Grand Theft Auto IV (2008) - Pedestrian (uncredited)
References
- ^ a b c "GTA4 Sam Houser Interview from 1UP.com". Retroroundup.1up.com. 29 April 2008. Retrieved 7 May 2013.
- ^ Mark Butler. "Rockstar: "Grand Theft Auto Is A British Response To Americana"". FMV Magazine. Retrieved 7 May 2013.
- ^ "D.I.C.E Special Awards". Retrieved 22 January 2017.
- ^ Dutton, Fred (21 March 2012). "Rockstar boss buys Truman Capote's New York mansion • News •". Eurogamer.net. Retrieved 5 July 2013.
- ^ "GTA4: Sweet Land of Liberty from". 1UP.com. 29 April 2008. Archived from the original on 28 February 2013. Retrieved 5 July 2013.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Mark Butler. "Rockstar: "Grand Theft Auto Is A British Response To Americana"". FMV Magazine. Retrieved 7 May 2013.
- ^ "Sam Houser's CV - in his own words | Games industry news | MCV". Mcvuk.com. Retrieved 7 May 2013.
- ^ "Meet The Brains Behind Grand Theft Auto". Stuff.co. 27 December 2012. Retrieved 2 April 2013.
- ^ Kushner, David (2012). Jacked: The Outlaw Story of Grand Theft Auto. Haboken, New Jersey: John Wiley & Sons, Inc. p. 6.
- ^ Kushner, David (2012). Jacked: The Outlaw Story of Grand Theft Auto. Hoboken, New Jersey: John Wiley & Sons, Inc. pp. 6, 7.
- ^ "GTA4: Sweet Land of Liberty from". 1UP.com. 29 April 2008. Archived from the original on 28 February 2013. Retrieved 7 May 2013.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Kushner, David (2012). Jacked: The Outlaw Story of Grand Theft Auto. Haboken, New Jersey: John Wiley & Sons, Inc. pp. 10, 15.
- ^ Kushner, David (2012). Jacked: The Outlaw Story of Grand Theft Auto. Haboken, New Jersey: John Wiley & Sons, Inc. p. 17.
- ^ IGN Staff (10 September 2001). "Rockstar's Sam Houser Mouths Off". IGN. Retrieved 19 March 2013.
- ^ "Sam Houser Interview". 1UP.com. Archived from the original on 19 March 2016. Retrieved 19 March 2013.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Ryan P. (18 May 2012). "Gaming Gods: Dan and Sam Houser". The Gamer's Hub. Archived from the original on 20 May 2012. Retrieved 19 March 2013.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Selman, Matt (30 April 2009). "Sam and Dan Houser - The 2009 TIME 100". Time Magazine. Retrieved 19 March 2013.
- ^ Kushner, David (2012). Jacked: The Outlaw Story of Grand Theft Auto. Haboken, New Jersey: John Wiley & Sons, Inc. p. 41.
- ^ Kushner, David (2012). Jacked: The Outlaw Story of Grand Theft Auto. Haboken, New Jersey: John Wiley & Sons, Inc. pp. 43, 44.
- ^ Kushner, David (2012). Jacked: The Outlaw Story of Grand Theft Auto. Haboken, New Jersey: John Wiley & Sons, Inc. p. 44.