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{{Afd-merge to|Abzû|Giant Squid (company)|4 July 2024}}
{{Short description|American video game developer}}
{{Short description|American video game developer}}
{{Infobox company
{{Infobox company
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==History==
==History==
Giant Squid was founded in 2013 by Matt Nava, who previously worked at [[thatgamecompany]] as the art director for ''[[Flower (video game)|Flower]]'' (2009) and ''[[Journey (2012 video game)|Journey]]'' (2012).<ref>{{cite magazine|url=https://www.gameinformer.com/b/news/archive/2013/03/02/former-journey-and-flower-art-director-opens-own-studio.aspx|title=Former Journey And Flower Art Director Opens Own Studio|first=Kyle|last=Hilliard|magazine=[[Game Informer]]|date=March 2, 2013|accessdate=November 17, 2020|archive-date=January 26, 2021|archive-url=https://web.archive.org/web/20210126025701/https://www.gameinformer.com/b/news/archive/2013/03/02/former-journey-and-flower-art-director-opens-own-studio.aspx|url-status=live}}</ref> Nava was joined by lead designer Nicholas Clark, and the composer for ''Journey'', [[Austin Wintory]].<ref>{{cite web|url=https://www.polygon.com/2013/3/3/4059130/journey-art-director-reveals-new-game-studio-giant-squid|title=Journey art director reveals new game studio, Giant Squid|first=Megan|last=Farokhmanesh|work=[[Polygon (website)|Polygon]]|date=March 3, 2013|accessdate=November 17, 2020|archive-date=November 11, 2020|archive-url=https://web.archive.org/web/20201111232258/http://www.polygon.com/2013/3/3/4059130/journey-art-director-reveals-new-game-studio-giant-squid|url-status=live}}</ref> TV and film production company The Ink Factory also helped co-found the company, and was involved in providing funding for the studio's projects.<ref>{{cite web|url=https://www.vg247.com/2013/04/11/giant-squid-partially-owned-by-film-production-company/|title=Giant Squid partially owned by film production company|first=Brenna|last=Hillier|work=[[VG 247]]|date=April 11, 2013|accessdate=November 17, 2020|archive-date=June 22, 2021|archive-url=https://web.archive.org/web/20210622081703/https://www.vg247.com/2013/04/11/giant-squid-partially-owned-by-film-production-company/|url-status=live}}</ref> The studio is located in [[Santa Monica]], [[California]].<ref>{{cite web|url=https://www.gamesindustry.biz/articles/2013-06-04-from-journey-to-giant-squid|title=Matt Nava: From Journey to Giant Squid|first=Rachel|last=Weber|work=Gameindustry.biz|date=June 4, 2013|accessdate=November 17, 2020|archive-date=August 11, 2020|archive-url=https://web.archive.org/web/20200811150237/https://www.gamesindustry.biz/articles/2013-06-04-from-journey-to-giant-squid|url-status=live}}</ref>
Giant Squid was founded in 2013 by Matt Nava, who previously worked at [[thatgamecompany]] as the art director for ''[[Flower (video game)|Flower]]'' (2009) and ''[[Journey (2012 video game)|Journey]]'' (2012).<ref>{{cite magazine|url=https://www.gameinformer.com/b/news/archive/2013/03/02/former-journey-and-flower-art-director-opens-own-studio.aspx|title=Former Journey And Flower Art Director Opens Own Studio|first=Kyle|last=Hilliard|magazine=[[Game Informer]]|date=March 2, 2013|access-date=November 17, 2020|archive-date=January 26, 2021|archive-url=https://web.archive.org/web/20210126025701/https://www.gameinformer.com/b/news/archive/2013/03/02/former-journey-and-flower-art-director-opens-own-studio.aspx|url-status=dead}}</ref> Nava was joined by lead designer Nicholas Clark, and the composer for ''Journey'', [[Austin Wintory]].<ref>{{cite web|url=https://www.polygon.com/2013/3/3/4059130/journey-art-director-reveals-new-game-studio-giant-squid|title=Journey art director reveals new game studio, Giant Squid|first=Megan|last=Farokhmanesh|work=[[Polygon (website)|Polygon]]|date=March 3, 2013|accessdate=November 17, 2020|archive-date=November 11, 2020|archive-url=https://web.archive.org/web/20201111232258/http://www.polygon.com/2013/3/3/4059130/journey-art-director-reveals-new-game-studio-giant-squid|url-status=live}}</ref> TV and film production company The Ink Factory also helped co-found the company, and was involved in providing funding for the studio's projects.<ref>{{cite web|url=https://www.vg247.com/2013/04/11/giant-squid-partially-owned-by-film-production-company/|title=Giant Squid partially owned by film production company|first=Brenna|last=Hillier|work=[[VG 247]]|date=April 11, 2013|accessdate=November 17, 2020|archive-date=June 22, 2021|archive-url=https://web.archive.org/web/20210622081703/https://www.vg247.com/2013/04/11/giant-squid-partially-owned-by-film-production-company/|url-status=live}}</ref> The studio is located in [[Santa Monica]], [[California]].<ref>{{cite web|url=https://www.gamesindustry.biz/articles/2013-06-04-from-journey-to-giant-squid|title=Matt Nava: From Journey to Giant Squid|first=Rachel|last=Weber|work=Gameindustry.biz|date=June 4, 2013|accessdate=November 17, 2020|archive-date=August 11, 2020|archive-url=https://web.archive.org/web/20200811150237/https://www.gamesindustry.biz/articles/2013-06-04-from-journey-to-giant-squid|url-status=live}}</ref>


At [[E3 2014]], the company announced sea exploration game ''[[Abzû]]'' as their debut title.<ref>{{cite web|url=https://www.gamespot.com/articles/e3-2014-debut-game-from-journey-art-director-s-studio-announced-called-abzu/1100-6420282/|title=E3 2014: Debut Game from Journey Art Director's Studio Announced, Called Abzu|first=Carolyn|last=Petit|work=[[GameSpot]]|date=June 17, 2014|accessdate=November 17, 2020|archive-date=August 6, 2016|archive-url=https://archive.today/20160806031307/http://www.gamespot.com/articles/e3-2014-debut-game-from-journey-art-director-s-studio-announced-called-abzu/1100-6420282/|url-status=live}}</ref> Development lasted three years, and the team partnered with publisher [[505 Games]] to release the game in August 2016. The game received generally positive reviews upon release, with critics praising the game's visual style and music.<ref>{{cite web|url=https://www.ign.com/articles/2016/06/14/e3-2016-abzu-release-date-announced|title=E3 2016: Abzu Release Date Announced|first=Matt|last=Porter|work=[[IGN]]|date=June 14, 2016|accessdate=November 17, 2020|archive-date=November 8, 2020|archive-url=https://web.archive.org/web/20201108104343/https://www.ign.com/articles/2016/06/14/e3-2016-abzu-release-date-announced|url-status=live}}</ref> The studio's next project was ''[[The Pathless]]'', which was released by publisher [[Annapurna Interactive]] in November 2020.<ref>{{cite web|url=https://www.eurogamer.net/articles/2018-12-07-abzu-studio-giant-squid-unveils-beautiful-forest-adventure-the-pathless|title=Abzû studio Giant Squid unveils beautiful forest adventure The Pathless|first=Matt|last=Wales|work=[[Eurogamer]]|date=December 7, 2018|accessdate=September 21, 2020|archive-date=November 4, 2021|archive-url=https://web.archive.org/web/20211104150815/https://www.eurogamer.net/articles/2018-12-07-abzu-studio-giant-squid-unveils-beautiful-forest-adventure-the-pathless|url-status=live}}</ref>
At [[E3 2014]], the company announced sea exploration game ''[[Abzû]]'' as their debut title.<ref>{{cite web|url=https://www.gamespot.com/articles/e3-2014-debut-game-from-journey-art-director-s-studio-announced-called-abzu/1100-6420282/|title=E3 2014: Debut Game from Journey Art Director's Studio Announced, Called Abzu|first=Carolyn|last=Petit|work=[[GameSpot]]|date=June 17, 2014|accessdate=November 17, 2020|archive-date=August 6, 2016|archive-url=https://archive.today/20160806031307/http://www.gamespot.com/articles/e3-2014-debut-game-from-journey-art-director-s-studio-announced-called-abzu/1100-6420282/|url-status=live}}</ref> Development lasted three years, and the team partnered with publisher [[505 Games]] to release the game in August 2016. The game received generally positive reviews upon release, with critics praising the game's visual style and music.<ref>{{cite web|url=https://www.ign.com/articles/2016/06/14/e3-2016-abzu-release-date-announced|title=E3 2016: Abzu Release Date Announced|first=Matt|last=Porter|work=[[IGN]]|date=June 14, 2016|accessdate=November 17, 2020|archive-date=November 8, 2020|archive-url=https://web.archive.org/web/20201108104343/https://www.ign.com/articles/2016/06/14/e3-2016-abzu-release-date-announced|url-status=live}}</ref> The studio's next project was ''[[The Pathless]]'', which was released by publisher [[Annapurna Interactive]] in November 2020.<ref>{{cite web|url=https://www.eurogamer.net/articles/2018-12-07-abzu-studio-giant-squid-unveils-beautiful-forest-adventure-the-pathless|title=Abzû studio Giant Squid unveils beautiful forest adventure The Pathless|first=Matt|last=Wales|work=[[Eurogamer]]|date=December 7, 2018|accessdate=September 21, 2020|archive-date=November 4, 2021|archive-url=https://web.archive.org/web/20211104150815/https://www.eurogamer.net/articles/2018-12-07-abzu-studio-giant-squid-unveils-beautiful-forest-adventure-the-pathless|url-status=live}}</ref>

Latest revision as of 16:37, 4 August 2024

Giant Squid
IndustryVideo games
FoundedMarch 2, 2013; 11 years ago (2013-03-02)
Headquarters,
Key people
Matt Nava
Nicholas Clark
ProductsAbzû
The Pathless
Number of employees
18
Websitegiantsquidstudios.com

Giant Squid is an American independent video game development company located in Santa Monica, California. Founded by several ex-thatgamecompany staff in March 2013, the studio is most known for developing Abzû (2016) and The Pathless (2020).

History

Giant Squid was founded in 2013 by Matt Nava, who previously worked at thatgamecompany as the art director for Flower (2009) and Journey (2012).[1] Nava was joined by lead designer Nicholas Clark, and the composer for Journey, Austin Wintory.[2] TV and film production company The Ink Factory also helped co-found the company, and was involved in providing funding for the studio's projects.[3] The studio is located in Santa Monica, California.[4]

At E3 2014, the company announced sea exploration game Abzû as their debut title.[5] Development lasted three years, and the team partnered with publisher 505 Games to release the game in August 2016. The game received generally positive reviews upon release, with critics praising the game's visual style and music.[6] The studio's next project was The Pathless, which was released by publisher Annapurna Interactive in November 2020.[7]

Games

Year Title Platform(s) Publisher
2016 Abzû Windows, PlayStation 4, Xbox One, Nintendo Switch 505 Games
2020 The Pathless Windows, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X/S, Apple Arcade (macOS, iOS and tvOS) Annapurna Interactive
TBA Sword of the Sea Windows, PlayStation 5 Giant Squid

References

  1. ^ Hilliard, Kyle (March 2, 2013). "Former Journey And Flower Art Director Opens Own Studio". Game Informer. Archived from the original on January 26, 2021. Retrieved November 17, 2020.
  2. ^ Farokhmanesh, Megan (March 3, 2013). "Journey art director reveals new game studio, Giant Squid". Polygon. Archived from the original on November 11, 2020. Retrieved November 17, 2020.
  3. ^ Hillier, Brenna (April 11, 2013). "Giant Squid partially owned by film production company". VG 247. Archived from the original on June 22, 2021. Retrieved November 17, 2020.
  4. ^ Weber, Rachel (June 4, 2013). "Matt Nava: From Journey to Giant Squid". Gameindustry.biz. Archived from the original on August 11, 2020. Retrieved November 17, 2020.
  5. ^ Petit, Carolyn (June 17, 2014). "E3 2014: Debut Game from Journey Art Director's Studio Announced, Called Abzu". GameSpot. Archived from the original on August 6, 2016. Retrieved November 17, 2020.
  6. ^ Porter, Matt (June 14, 2016). "E3 2016: Abzu Release Date Announced". IGN. Archived from the original on November 8, 2020. Retrieved November 17, 2020.
  7. ^ Wales, Matt (December 7, 2018). "Abzû studio Giant Squid unveils beautiful forest adventure The Pathless". Eurogamer. Archived from the original on November 4, 2021. Retrieved September 21, 2020.