Tweety and the Magic Gems

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Tweety and the Magic Gems
North American cover art
Developer(s)Kotobuki System
Publisher(s)Kemco
SeriesLooney Tunes
Platform(s)Game Boy Advance
Release
  • JP: March 21, 2001
  • EU: June 22, 2001
  • NA: July 30, 2001
Genre(s)Party game
Mode(s)Single player and multiplayer

Tweety and the Magic Gems, known in Japan as Tweety's Hearty Party (トゥイティーのハーティーパーティー, Tuitī no Hātī Pātī), is a party video game developed by Kotobuki System and published by Kemco in 2001 for Game Boy Advance. The game was available at the launch of the console.

Gameplay

Tweety and the Magic Gems is a party video game. The gameplay is presented in the form of a traditional board game. With each turn, the player must draw a card and move the number of spaces indicated on the card. They must find the required amount of gems scattered within city sub-boards. Spaces on the board include item shops and other random events. Most spaces will trigger a brief minigame competition. The game features 16 minigames, 50 different items, and maps with more than 200 spaces on each board.

Plot

Tweety wanders through the Deep Dark Woods to escape from Sylvester and finds a box. He opens the box, unleashing dark magic, turning his feet to stone. Suddenly, the Enchanted Queen of the Deep Dark Woods, who is really Granny, finds out about this and summons Bugs Bunny, Daffy Duck, Porky Pig, Sylvester, Yosemite Sam, and Marc Antony to help her break the spell. To do this, the Looney Tunes must travel around the world in search of the five Magic Gems to harness their powers. However, if they don't collect the powers of the five gems before Tweety's entire body turns to stone, Tweety will remain that way forever.

Reception

Tweety and the Magic Gems received "generally unfavorable reviews" according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it a score of 21 out of 40.[3]

GameSpot criticized its tedious gameplay and bloated scope in its review, stating, "...overwrought scope and stunted presentation of Tweety & The Magic Gems ensures that it won't be the GBA's archetypal innovator."[5] IGN concluded, "While Tweety & the Magic Gems isn't the worst game in the GBA's line-up, it's definitely among the bottom of the barrel. The board game is annoyingly long, and the mini-games are surprisingly short. There's no real balance in the game design...it's just all bad."[6] NextGen called it "A game for those who live and die by collections of simplistic party games. Everyone else should steer clear."[8]

References

  1. ^ a b "Tweety and the Magic Gems". Metacritic. Fandom. Archived from the original on February 18, 2024. Retrieved February 18, 2024.
  2. ^ Johnston, Chris (July 2001). "Tweety & The Magic Jewels [sic]" (PDF). Electronic Gaming Monthly. No. 144. Ziff Davis. p. 95. Archived (PDF) from the original on January 19, 2023. Retrieved February 18, 2024.
  3. ^ a b "トゥイティーのハーティーパーティー". Famitsu (in Japanese). Enterbrain. Archived from the original on September 3, 2022. Retrieved February 18, 2024.
  4. ^ "Review: Tweety & the Magic Gems". GamesMaster. Future Publishing. 2001.
  5. ^ a b Provo, Frank (July 2, 2001). "Tweety & The Magic Gems Review". GameSpot. Fandom. Archived from the original on July 18, 2001. Retrieved February 18, 2024.
  6. ^ a b Harris, Craig (July 30, 2001). "Tweety and The Magic Gems". IGN. Ziff Davis. Archived from the original on March 21, 2022. Retrieved February 18, 2024.
  7. ^ Romendil (August 21, 2001). "Test: Titi Et Les Bijoux Magiques". Jeuxvideo.com (in French). Webedia. Archived from the original on May 1, 2019. Retrieved September 3, 2022.
  8. ^ a b "Tweety and the Magic Gems". NextGen. No. 79. Imagine Media. July 2001. p. 69. Retrieved September 3, 2022.
  9. ^ "Tweety and the Magic Gems". Nintendo Power. Vol. 146. Nintendo of America. July 2001.

External links