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- of game design B) Common issues in game design C) The process of game design (prototypes, testing, revision, blind-testing, etc.). D) How game design occurs...14 KB (1,570 words) - 20:33, 14 June 2024
- as "game design" is "design of game". So "game art design" cannot be titled "game art" same way "game design" cannot be titled "game". "Game art" implies...7 KB (815 words) - 19:56, 7 May 2024
- Video Game Design and not Board Game Design or Card Game Design, why is the article not called "Video Game Design" as opposed to "Game Design". Speaking...99 KB (15,121 words) - 22:44, 22 June 2024
- my "sources") seem to use the first letter capitalization, even though "design document" alone is never capitalized. — H3llkn0wz ▎talk 02:48, 21 February...3 KB (316 words) - 16:02, 16 April 2024
- assuming a blank slate. Once a game is underway, balance is no longer relevant. To put it another way, balance is a game design concept, not a gameplay concept...21 KB (3,225 words) - 17:47, 10 April 2024
- from page 4 of "Game Mechanics: Advanced Game Design" by Adams & Dormans: "Game designers are perfectly comfortable talking about a game mechanic in the...29 KB (3,862 words) - 16:17, 11 August 2024
- the publisher of Diplomacy, and both antedates and is unrelated to Game Research/Design, which was an entirely different company. Costik (talk) 19:22, 4...453 bytes (47 words) - 16:02, 26 January 2024
- December 2005 (UTC) See Wikipedia:Articles for deletion/Andrew Rollings and Ernest Adams on Game Design. Johnleemk | Talk 10:05, 15 December 2005 (UTC)...640 bytes (42 words) - 21:48, 24 January 2024
- disparity should be addressed; either add some material about board game design or rename this article. 165.91.64.108 (talk)RKH —Preceding comment was...10 KB (1,455 words) - 17:07, 23 June 2021
- IEEE 1016 SDD. Esteiger 12:37, 14 February 2006 (UTC) Where did the game design SDDs size typically being between 50-200 pages come from? This document...507 bytes (64 words) - 14:59, 3 February 2024
- have just modified 3 external links on British Academy Games Award for Game Design. Please take a moment to review my edit. If you have any questions, or...1 KB (304 words) - 04:29, 12 February 2024
- blogspot.com:80/2009/02/game-design-rolando.html to http://mwillustration.blogspot.com/2009/02/game-design-rolando.html When you have finished...1 KB (245 words) - 04:37, 31 March 2024
- id=Lm1jAgAAQBAJ&pg=PA528&dq=Rollings,+Andrew%3B+Ernest+Adams+(2006).+Fundamentals+of+Game+Design&hl=en&sa=X&ei=XD1vVNDxJ8naPNLGgEg&redir_esc=y#v=onepage&q=text%20adventure&f=false...2 KB (220 words) - 18:15, 8 February 2024
- to the game design, but the one person who has the final say of what goes into the game is the game designer. All this is mentioned in the game designer...11 KB (1,531 words) - 01:21, 25 June 2024
- Talk:Star Legends: The Blackstar Chronicles (redirect from Blackstar (game))(talk) 12:47, 19 May 2011 (UTC) Will rearrange categories Game Design will add level design subsection and combine Story, Races into a lore/IP/world-building...4 KB (598 words) - 16:33, 26 January 2024
- Hello fellow Wikipedians, I have just modified one external link on Game design. Please take a moment to review my edit. If you have any questions, or...2 KB (270 words) - 14:51, 1 July 2021
- video gaming world and describe what he or she has done for the industry. For this first entry, I�ve chosen one of the lesser-known stars of game design, David...5 KB (796 words) - 06:56, 4 February 2024
- Wozniak to design the game, which he did in four days. However, Atari was unable to use Steve Wozniak's design. In his usual zest to design the board as...78 KB (12,965 words) - 19:18, 28 April 2024
- tremendously useful. Kilyle 13:07, 26 July 2007 (UTC) I formerly only knew the design as implemented here, where the players do not short and cut, but instead...2 KB (244 words) - 04:42, 9 March 2024
- inspiration for Gossip was my desire to get social interaction into game design. I started off by asking myself "How do people interact?" and the simplest...3 KB (446 words) - 16:04, 14 February 2024
- you in practice; I was merely speaking hypothetically. But as the game is designed to be witty and clever, it's going to have a lot of notable lines,
- older documents - presumably this means the spacing of em dashes is by design. If a consensus objects, hopefully it shouldn't be too difficult to Ctrl-F
- changed to "Game Engine Design and Programming" since "Game Design" is a completely different topic more akin to level design, etc. Random Game Design AND Programming