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There is a page named "Rasterization algorithm" on Wikipedia

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  • Thumbnail for Rasterisation
    rasterization is rasterization of a triangle. Properties that are usually required from triangle rasterization algorithms are that rasterizing two adjacent...
    8 KB (837 words) - 09:04, 23 May 2024
  • Bresenham's line algorithm is a line drawing algorithm that determines the points of an n-dimensional raster that should be selected in order to form...
    22 KB (3,573 words) - 09:22, 28 August 2024
  • Thumbnail for Line drawing algorithm
    rasterization. These may, for example, divide memory into multiple cells, which then each render a section of the line independently. Rasterization involving...
    11 KB (1,602 words) - 14:06, 17 August 2024
  • Thumbnail for Rendering (computer graphics)
    them onto a 2D image plane. : 93, 431, 505, 553  3D rasterization Adapts 2D rasterization algorithms so they can be used more efficiently for 3D rendering...
    91 KB (9,270 words) - 21:00, 31 August 2024
  • Thumbnail for Hidden-surface determination
    Hidden-surface determination (category Computer graphics algorithms)
    that it uses up to 4 bytes per pixel and that the rasterization algorithm needs to check each rasterized sample against the Z-buffer. The Z-buffer can also...
    11 KB (1,580 words) - 15:23, 27 May 2024
  • Thumbnail for Midpoint circle algorithm
    circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It's a generalization of Bresenham's line algorithm. The...
    14 KB (2,644 words) - 21:58, 8 August 2024
  • variables over an interval between start and end point. DDAs are used for rasterization of lines, triangles and polygons. They can be extended to non linear...
    4 KB (685 words) - 00:30, 24 July 2024
  • Thumbnail for Nvidia RTX
    rasterization (CUDA) support, and simulation APIs. The components of RTX are: AI-accelerated features (NGX) Asset formats (USD and MDL) Rasterization...
    9 KB (957 words) - 04:25, 12 August 2024
  • final image must also be rasterized in to be rendered, and its quality depends on the quality of the rasterization algorithm for the given inputs). The...
    21 KB (2,772 words) - 22:14, 9 July 2024
  • boards, called graphics processing units (GPUs), used rasterization algorithms. The ray tracing algorithm solves the rendering problem in a different way....
    21 KB (2,066 words) - 09:15, 26 June 2024
  • Thumbnail for Texture mapping
    baking). Texture mapping maps the model surface (or screen space during rasterization) into texture space; in this space, the texture map is visible in its...
    31 KB (3,768 words) - 07:10, 9 August 2024
  • coordinates. 2D vector A two-dimensional vector, a common data type in rasterization algorithms, 2D computer graphics, graphical user interface libraries. 2.5D...
    61 KB (6,458 words) - 10:18, 26 June 2024
  • (conditional) frame buffer update are performed. The classical rasterization algorithm projects each polygon onto the image plane, and determines which...
    4 KB (514 words) - 19:58, 25 July 2024
  • Thumbnail for Point in polygon
    26 January 2013. Pineda, Juan (August 1988). A Parallel Algorithm for Polygon Rasterization (PDF). SIGGRAPH'88. Computer Graphics. Vol. 22, no. 4. Atlanta...
    12 KB (1,610 words) - 13:12, 25 August 2024
  • Thumbnail for Scanline rendering
    Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works...
    7 KB (1,058 words) - 01:14, 18 December 2023
  • Thumbnail for Bézier curve
    modified curve form of Bresenham's line drawing algorithm by Zingl that performs this rasterization by subdividing the curve into rational pieces and...
    50 KB (6,966 words) - 17:04, 18 July 2024
  • Thumbnail for Ray tracing (graphics)
    have followed suit, allowing developers to use hybrid ray tracing and rasterization-based rendering in games and other real-time applications with a lesser...
    60 KB (7,573 words) - 22:36, 29 August 2024
  • designing rasterization algorithms. "Parallel Computing for Graphics." Advances in Computer Graphics, 1990:113-140. "Parallelism in rendering algorithms." in...
    4 KB (269 words) - 20:54, 14 February 2024
  • Thumbnail for Raster graphics
    recognition. Early mechanical televisions developed in the 1920s employed rasterization principles. Electronic television based on cathode-ray tube displays...
    19 KB (2,269 words) - 12:40, 25 August 2024
  • Typed UAV Load, Conservative Rasterization(Tier 1), better collision and culling with Conservative Rasterization, Rasterizer Ordered Views (ROVs), Standard...
    101 KB (10,059 words) - 16:25, 28 August 2024
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