Mizzurna Falls
Mizzurna Falls | |
---|---|
![]() | |
Developer(s) | Human Entertainment |
Publisher(s) | Human Entertainment |
Director(s) | Taichi Ishizuka |
Writer(s) | Taichi Ishizuka |
Platform(s) | PlayStation |
Release |
|
Genre(s) | Adventure |
Mode(s) | Single-player |
Mizzurna Falls[a] is a 1998 Japanese video game developed and published by Human Entertainment for the PlayStation. The game focuses on the search for a lost classmate in a small rural American town.
The game has never been localized outside of Japan, but in 2021 an English-language fan translation project was completed and released to the public.[1]
Plot
The game takes place in Mizzurna Falls, a fictional town in Colorado near the Rocky Mountains.[2][3]
On Christmas Day 1995, a young girl, Kathy Flannery is discovered unconscious in the forest, apparently attacked by a bear. Soon after, high school student Emma Rowland goes missing. Emma's classmate Matthew Williams becomes involved in the mystery surrounding the disappearance and the dark secrets of the town.
Gameplay
The player has seven days to explore the town and countryside talking to the residents in order to solve the mystery.[4][5] One in game hour is around five minutes in real time.[6]
The strict seven-day time limit makes it difficult to see all the events and get the best of the three endings. The player can save the game by sleeping for either one or five in game hours. The game features the "tank style" movement controls made famous by Resident Evil, fighting and shooting systems, and quick time events. The game also features a full weather cycle and the residents of the town have individual daily routines.
The player has access to a Volkswagen Beetle and a boat to move around town quickly. Matthew can eat at the local diners, and must keep his car fueled. Matthew can also use his mobile phone to call other characters and certain businesses in the town.
Development and release
Mizzurna Falls is the only game by designer Taichi Ishizuka (The Firemen) as a writer and director.[7] The game is reminiscent of Twin Peaks.[3] He worked with a team contracted from Sun Studio, consisting of three graphic designers and four programmers.[8] The plot originally called for a game that depicts a murder mystery in a mansion, which changed during development.[8]
The game was released on 23 December 1998 in Japan for the Sony PlayStation, and was published by Human Entertainment themselves.[5][9] The game was never localized nor published in the West.[7]
After Mizzurna Falls was released, Ishizuka retired from video game development and emigrated to Canada, where he became a tour guide for visitors going to the Canadian Rockies.[8]
Reception and legacy
Upon release, four reviewers from Famitsu gave it a score of 22 out of 40.[5]
The game is considered a possible influence on Shenmue and Grand Theft Auto.[10] Rolling Stone commented that the title was "quirky, weird, and rife with references to a cornucopia of media, namely Twin Peaks, and traces of it can now be seen in cult favorites like Deadly Premonition."[11]
Localization attempts
For a while the game was "little more than a 20-year-old curiosity" according to Waypoint, which could only be played via poor emulation or by purchasing a Japanese version of the game.[7] However, in 2017, Tokyo-based freelance translator Resident Evie translated the script into English as part of a playthrough project.[7] She also set up the Tumblr Project Mizzurna, a hub for discussions and content around the game.[7] Evie noted that "The game was so innovative that it was even slightly broken".[12]
In mid-2019, an unofficial English localization patch based on Evie's translation was released in an incomplete state. However, the patch was quickly pulled off various sites due to a copyright complaint, as the publisher had compiled all the code from the authors without permission.[13]
In late 2019, a game translator under the pseudonym "Mr.Nobody" published a Spanish translation patch based on the aforementioned English patch, making it possible to play the game in Spanish.
On 30 March 2021, professional game translator Cirosan and professional mobile game developer Nikita, using Resident Evie's translated script as a base, released the first full English patch for Mizzurna Falls. In order to make this project possible, Nikita built a special compression tool in order to fit most of the game's notably large script onto a single-disc format.[14] Despite this new tool, Cirosan still had to edit and revise parts of the script, with Evie's permission, in order to fit the entire story into the translation.[14] This release effectively ended the 22-year wait for an English localization.[15][16]
Notes
References
- ^ "Mizzurna Falls". ROMhacking.net. Retrieved 1 April 2021.
- ^ "Setting, Story, Characters - Mizzurna Falls Walkthrough & Guide - GameFAQs". Archived from the original on 27 May 2019. Retrieved 26 March 2020.
- ^ a b "【特集】『初代プレステの"風変わり"なアドベンチャーゲーム』7選 3ページ目". Game*Spark - 国内・海外ゲーム情報サイト (in Japanese). 7 October 2017. Archived from the original on 3 March 2018. Retrieved 30 April 2019.
- ^ McElroy, Justin (18 January 2016). "If Twin Peaks had been a PSone game, it would have been Mizzurna Falls". Polygon. Archived from the original on 5 April 2019. Retrieved 16 April 2019.
- ^ a b c "ミザーナフォールズ [PS] / ファミ通.com". www.famitsu.com. Retrieved 30 April 2019.
- ^ "Getting Started - Mizzurna Falls Walkthrough & Guide - GameFAQs". Archived from the original on 27 May 2019. Retrieved 26 March 2020.
- ^ a b c d e Walker, Austin; Haske, Steve (1 September 2017). "What Made This Fan Translate an Obscure 1998 'Twin Peaks'-Inspired PS1 Game". Waypoint. Archived from the original on 5 April 2019. Retrieved 16 April 2019.
- ^ a b c Voll, C.S. (29 August 2022). "After Over 20 Years, Mizzurna Falls is Available in English". SUPERJUMP. Retrieved 6 September 2023.
- ^ "ミザーナフォールズ | ソフトウェアカタログ | プレイステーション® オフィシャルサイト". www.jp.playstation.com. Archived from the original on 3 April 2019. Retrieved 20 April 2019.
- ^ Hickey, Patrick Jr (4 April 2018). The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers. McFarland. ISBN 978-1-4766-3123-3.
- ^ Vincent, Brittany (19 February 2018). "Why Lynchian-Classic 'Mizzurna Falls' Remains Untranslated". Rolling Stone. Archived from the original on 19 February 2018.
- ^ Dalsum, Sander van (25 February 2016). "Mizzurna Falls is de beste Twin Peaks game die je nooit hebt gespeeld". Motherboard (in Dutch). Archived from the original on 16 April 2019. Retrieved 16 April 2019.
- ^ "An Online Feud Killed a Gaming Oddity People Had Waited 21 Years For". VICE. 6 August 2019. Retrieved 18 May 2020.
- ^ a b "Mizzurna Falls Finally Receives English Translation Patch After 20 Years". Romhacking.net. 31 March 2021. Retrieved 4 April 2021.
- ^ "After 22 Years, Cult-Classic PS1 Adventure Mizzurna Falls Is Playable In English". Kotaku. 2 April 2021. Retrieved 4 April 2021.
- ^ "Twin Peaks-inspired classic Mizzurna Falls gets new fan translation patch". Destructoid. 1 April 2021. Retrieved 4 April 2021.