Games and Culture

Source: Wikipedia, the free encyclopedia.
Games and Culture
DisciplineCultural studies, media studies
LanguageEnglish
Edited byTanya Krzywinska
Publication details
History2006–present
Publisher
Frequency8/year
2.180 (2021)
Standard abbreviations
ISO 4Games Cult.
Indexing
ISSN1555-4120
LCCN2005212229
OCLC no.58730582
Links

Games and Culture is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published by SAGE Publishing.

Abstracting and indexing

The journal is abstracted and indexed in:

According to the Journal Citation Reports, the journal has a 2021 impact factor of 2.180.[5]

References

  1. ^ a b c d "Web of Science Master Journal List". Intellectual Property & Science. Clarivate. Retrieved 2023-04-07.
  2. ^ a b c d "Games and Culture". MIAR: Information Matrix for the Analysis of Journals. University of Barcelona. Retrieved 2023-04-07.
  3. ^ "PsycINFO Journal Coverage". American Psychological Association. Retrieved 2023-04-07.
  4. ^ "Source details: Games and Culture". Scopus Preview. Elsevier. Retrieved 2023-04-07.
  5. ^ "Games and Culture". 2021 Journal Citation Reports. Web of Science (Social Sciences ed.). Clarivate. 2022.

External links