Deltarune

Source: Wikipedia, the free encyclopedia.

Deltarune
The word "Deltarune" in a pixelated font, with a heart replacing the hole of the "a"
Developer(s)Toby Fox[1][a][b]
Publisher(s)
Designer(s)Toby Fox
Programmer(s)Toby Fox
Artist(s)Temmie Chang
Writer(s)Toby Fox
Composer(s)Toby Fox
EngineGameMaker Studio 2
Platform(s)[1]
Release
Chapter 1
  • macOS, Windows
  • October 31, 2018
  • Nintendo Switch, PS4
  • February 28, 2019
Chapter 2
  • macOS, Windows
  • September 17, 2021
  • Nintendo Switch, PS4
  • September 23, 2021
Genre(s)Role-playing
Mode(s)Single-player

Deltarune is a role-playing video game developed by Toby Fox. The player controls a human teenager, Kris, who is destined to save the world together with Susie, a monster, and Ralsei, a prince from the Dark World. During their quest to seal the Dark Fountains prophesied to end the world, the group makes both friends and foes. The combat system is turn-based and uses bullet hell mechanics. Similar to Undertale, enemy encounters can be resolved peacefully or through violence.

Development of Deltarune began in 2012, three years before Fox's previous game, Undertale, was released. Though it shares some narrative elements with Undertale, including alternate versions of characters from Undertale and the fact that Deltarune is an anagram of Undertale,[5] it takes place in a different setting. Deltarune's battle system was overhauled to more closely resemble the combat of the Final Fantasy series. The first chapter of the game was released for free on October 31, 2018, for macOS and Windows; the Nintendo Switch and PlayStation 4 editions were released on February 28, 2019. The second chapter was released for free on the same platforms in September 2021. More chapters are planned for a paid release, but no release date has been announced yet. What has been released so far of the game has been generally praised by critics for its soundtrack, characters, and sense of humor.

Gameplay

A screenshot of Chapter 2 showing the three main characters, Kris, Susie, and Ralsei, fighting two Tasques.

Like Undertale, Deltarune is a role-playing video game with a top-down perspective.[6] The player directly controls a human named Kris,[7] but selects actions for other characters during battle.[8] Similarly to Undertale, Deltarune includes both puzzles and bullet hell sections in which the player must move a heart-shaped soul around a limited area to avoid attacks.[9] Undertale's random encounter system has been removed; players can see the enemies in the environment before they encounter them, allowing for the possibility of avoiding (or deliberately engaging) them.[10]

The game utilizes a turn-based combat system. Players can choose from a set of actions each turn: FIGHT, ACT, ITEM, MAGIC, SPARE, and DEFEND.[8] In-game mentions of these actions are stylized in all caps. Grazing atttacks, defending, and hitting an enemy increase the Tension Points (TP) gauge, which allows party members to use spells or particular acts.[8] For example, Ralsei can pacify tired enemies with a spell.[10] When a party member's hit points (HP) drop below zero, they are downed and will not be able to fight until revived. The HP of downed party members will regenerate slowly until it reaches 1, but other healing sources can also revive a downed party member.[8]

While the game often encourages the player to avoid fights and spare monsters, this is made difficult during some of the first chapter: Susie, who is not initially controlled by the player, will attack enemies rather than spare them, and thus the player must also warn enemies of Susie's attacks if they want to show mercy.[7][11]

Plot

Deltarune's narrative spans seven chapters, of which two have been released, with five more being planned for a later release. Although it features some characters and elements from Undertale, it takes place in a different setting.[12][13]

Chapter 1 – The Beginning

The game begins with the player being prompted to create an avatar, but the "vessel" is ultimately discarded, as "no one can choose who they are in this world". Instead, the player is given control of human teenager Kris, who arrives late to school one morning. After being paired up with their delinquent monster classmate Susie for a group project, their teacher, Alphys, sends the two to get chalk from the supply closet. However, the closet pulls them into a strange realm—the Dark World—where they meet the dark prince Ralsei. He tells them that the three are heroes destined to close the geyser-like Dark Fountains that give form to the Dark Worlds in order to preserve the balance between light and dark. A new Dark Fountain has created a Dark World east of Ralsei's, guarded by the tyrannical King. Susie, uninterested in Ralsei's story, joins King's son Lancer in trying to stop Kris and Ralsei, but both are eventually convinced to change sides and join the party.

Lancer refuses to confront his father and does not want his new friends to be hurt, so he imprisons them in King's dungeon. Susie helps Kris and Ralsei escape and fights Lancer, but reconciles with him and promises not to hurt King. Kris, Susie, and Ralsei confront and battle King, after which he falls over in exhaustion. After Ralsei heals him in pity, King incapacitates the group and prepares to kill them. If the player has not violently subdued any prior enemies, Lancer leads the Dark World's inhabitants in overthrowing and imprisoning King; otherwise, Susie distracts King, allowing Ralsei to cast a Pacify Spell on him, putting him into deep slumber. After sealing the Dark Fountain, Kris wakes up in an unused classroom with Susie, revealing that Dark Worlds are ordinary rooms transformed, and returns home. That night, Kris rises from their bed, rips out their soul, locks it away, and draws a knife, with their eye flashing red.

Chapter 2 – A Cyber's World

The next morning, Kris' mother, Toriel, discovers Kris has eaten a whole pie with their knife. After school, Kris and Susie return to the Dark World and reunite with Ralsei. He instructs Kris to return to the unused classroom and pick up the items inside. Upon carrying them to the closet, the Dark World's Castle Town expands and becomes inhabited by previously encountered Darkners, including Lancer and an imprisoned King.

Ralsei urges the two to leave and work on their group project with their classmates Noelle and Berdly. Kris and Susie head to the library's computer lab but discover a new Dark World has been created inside it, and Noelle and Berdly have been sucked in. The Dark World's ruler, a robot named Queen, kidnaps Noelle, intending to use her to create new Dark Fountains. Berdly, out of admiration for Noelle and Queen, joins the latter. Ralsei travels to the new Dark World to help Kris and Susie against Queen.

Kris is temporarily separated from Susie and Ralsei and joins Noelle, helping her evade Queen. During this section, Kris encounters Spamton, an insane spambot who wants to obtain "freedom" by taking their soul. Through an optional sidequest, Kris can later help Spamton enter Queen's basement and upgrade himself into the superboss Spamton NEO.

Kris and Susie convince Berdly to change sides, but he is captured by Queen. After Berdly is freed, Queen, desiring to fill the role of the figure who created the previous Dark Fountains, the "Roaring Knight", reveals that any inhabitant of the Light World can open a Dark Fountain through the use of "Determination". Before she can force Noelle into assuming this role, the rest of the party arrives; Queen then attacks the party with a giant mech and threatens to kill them if Noelle does not follow her plans, but Noelle refuses to obey her. Realizing the error of her ways, Queen encourages Noelle to choose the world she wants. Berdly attempts to create a Dark Fountain, but Ralsei tells him to stop, warning that opening too many Fountains will cause a cataclysmic event known as "The Roaring" that will drown the world in darkness. Kris closes the Dark Fountain, and Queen and her followers relocate to Ralsei's Dark World.

Kris and Susie awaken in the computer lab with Noelle and Berdly, who believe that their adventure was a dream. Susie walks Kris home and is invited in by Toriel. In the bathroom, Kris tears out their soul again and climbs out a window. After Kris returns and puts their soul back in their body, Toriel discovers that her car's tires have been slashed, suggests that Susie spend the night, and calls the police. After Toriel and Susie have fallen asleep, a limping Kris rips out their soul again, turns on the TV, and uses their knife to open a Dark Fountain in the living room. The screen fades to black as Kris holds up their soul, and a smile appears on the static TV screen.

Alternate route

If the player forces Noelle to freeze enemies with ice magic, an alternate story route (commonly referred to as the "SnowGrave/Snowgrave" or "Genocide" route, and internally referred to as the "Weird" or "Side B" route) occurs.[14][15][16][17][c] The player emotionally manipulates Noelle to freeze enemies and solve puzzles by herself and makes a deal with Spamton to acquire a ring that improves her magic. She is eventually forced to freeze Berdly solid with the SnowGrave spell after he confronts the duo. She then leaves Kris, shaken by her own actions, and is too exhausted to participate in Queen's plans. Ralsei informs the latter of the Roaring preemptively, avoiding her battle. Kris goes to seal the Fountain alone but is stopped by Spamton, who has upgraded himself into Spamton NEO while Queen was looking for Berdly. Fighting Spamton, Kris calls for help from Susie and Ralsei, who do not respond. The player then calls for help from Noelle, who freezes Spamton. Kris seals the fountain. In the Light World, Berdly is found unresponsive, and Noelle later questions whether the Dark World really was a dream. The route ends the same way as the normal route, with Kris opening a Dark Fountain.

Development and release

Chapter 1

The idea for Deltarune came to Toby Fox in a dream he had in 2011 while he was in college.[18] In the dream, he saw the ending to a video game and was determined to create it. Fox was also inspired by a collection of playing card designs posted on Tumblr by artist Kanotynes. Development of the game started in 2012 but was abandoned before Fox created the first room. Some music from the original project was recycled for Undertale, most notably the main battle theme (which became Papyrus' battle theme, "Bonetrousle") and a piece called "Joker Battle" (which was reused for the Toriel fight as "Heartache").[18] Various factors, such as the graphics, an overhauled combat system, and Fox's mental state, made Deltarune a more challenging game to produce than Undertale.[12][19]

Temmie Chang, who previously assisted Fox with character art in Undertale, served as the main artist for Deltarune. She helped design characters, sprites, and animations.[20] Fox came up with Susie's design after playing Phoenix Wright: Ace Attorney. He originally based her on Maya Fey, and she would act "nice and cute". However, as her design progressed, she eventually turned into more of a "thug". Fox stated that he planned to give an unnamed character a fire spell that they would not be good at using but decided against adding it in the first chapter.[18]

Deltarune was developed by Fox in GameMaker Studio 2.[21] The game introduces a new battle system comparable to the one used in the Final Fantasy franchise, contrasting with Undertale's combat system (which shared similarities with that of the Mother series). While some of the game's music is completely new, it also incorporates portions of the Undertale soundtrack.[10] Unlike Undertale, Fox has stated that Deltarune is planned to have only one ending.[22]

After previously teasing something Undertale-related a day earlier, Fox released the first chapter of Deltarune for free on October 31, 2018.[12][23] Initially disguised as a "survey program",[24][25] it is described as a game "intended for people who have completed Undertale". As he envisioned a larger project than Undertale, he said that he needed to form a team to release the full game, which would be sold as a single package.[22] In November 2018, Deltarune merchandise was announced in collaboration with Fangamer, including T-shirts, a poster, plushies, pin sets, keychains, and the Deltarune, Chapter 1 soundtrack on CD and vinyl.[26]

A Nintendo Direct was released on February 13, 2019, announcing that the first chapter of Deltarune would be released on Nintendo Switch on February 28.[27] On February 21, 2019, the official PlayStation Twitter account announced that a PlayStation 4 version of the first chapter would also be released on February 28.[28] The Switch and PlayStation 4 versions were developed and published by 8-4.[2]

Chapter 2

Development of the second chapter began in May 2020.[29] In addition to further designing the game's story and characters, Fox spent much time experimenting with game engines other than GameMaker Studio 2. He eventually concluded that GameMaker "still felt like the best fit for the project", and using the first chapter as a base, he began working in May 2020, with Fox and Chang joined by a few other team members.[4] Fox has stated that Chapter 2 may actually be the game's largest due to it having the most cutscenes, the chapter's use of a large number of characters, and other factors.[30] In the 2020 update, Fox said he is considering expanding his 4-person team following wrist and hand pain, which has slowed down production on the game. Since then, Fox has received over 1000 applications.[29] During a livestream celebrating the 6th anniversary of Undertale on September 15, 2021, Fox announced that the second chapter would release on PC and Mac via Steam and itch.io two days later, on September 17, 2021, as another free release.[31][32] The Switch and PS4 versions were updated to include Chapter 2 on September 23, in conjunction with that day's Nintendo Direct.[33][34] In his blog, Fox stated the second chapter was also released for free as the COVID-19 pandemic made the world "really tough for everybody recently."[3]

Upcoming Chapters

Fox also revealed that the game's third, fourth, and fifth chapters would be released as a single paid title once completed; the game's menus currently depict a total of seven planned chapters.[3][35] Chapters 3, 4, and 5 are currently being developed, with no release date announced.[36] Two years later, in September 2023, Fox stated in a seasonal newsletter that the third chapter of Deltarune was playable from beginning to end.[37] A month later, in October 2023, Fox announced that, due to the length of development, the initial paid release would only include the third and fourth chapters.[38]

Reception

Chapter 1

Comparisons to Undertale

The first chapter of Deltarune garnered many comparisons to Undertale. Jason Schreier of Kotaku and Dominic Tarason of Rock, Paper, Shotgun compared it favorably. Schreier praised the refinements of Undertale's elements, calling it "a refreshing return".[39] Tarason agreed, saying that Deltarune is "a higher-budget production".[24]

Although Mitchell Parton of Nintendo World Report thought that Deltarune "doesn't significantly change up the formula", he did not have a problem with it.[40] Nintendo Life's Mitch Vogel was less positive, being disappointed that after how "fresh" Undertale was at its release, Deltarune ended up being "'just' more of the same".[9]

Music

A significant amount of praise was aimed at the music, with Schreier claiming that "[t]he soundtrack should be enough of a selling point."[39] Tarason found that the music had "a fresh new edge to it," whereas Parton described it as "emotional and solid" and expressed surprise at it being composed by one person.[24][40] Adam Luhrs of RPGFan praised Fox's "clever use of motifs," feeling that they were incorporated well in Deltarune's story.[41] GameSpot's Michael Higham pointed out similarities between Deltarune and Undertale's music, believing that they're "callbacks to remind you that these two worlds are somehow bound together."[10]

Video game music group Materia Collective released the official 40-track soundtrack, composed by Toby Fox and featuring composer-songwriter Laura Shigihara on the best-selling single "Don't Forget". Fangamer released a 1-LP vinyl record on July 11, 2019.[42]

Art and gameplay

Tarason liked the game's pixel art, calling it "more detailed and expressive" compared to Undertale, a sentiment that Parton agreed with.[24][40] Higham further elaborated that Deltarune's ability to "communicate so much with so little" is one of its greatest strengths and that "character expressions and body language provide vivid displays of personality."[10]

The gameplay was also generally well received, with Parton calling it "unique" and Vogel describing the combat as "an organic and well-implemented expansion of the original".[40][9] Some criticism was given by Higham, referring to some sequences—such as the Card Castle—as "a bit barebones".[10]

Humor, characters, and setting

Allegra Frank of Polygon mentioned that Deltarune's sense of humor is one of its "defining features".[43] Vogel concurred, calling the humor "witty" and the story "compelling".[9] Higham stated that "you'll be smiling ear-to-ear from the witty writing, snappy jokes, and absurdist humor".[10] Parton and Tarason focused more on the character designs, with Tarason praising the "fresh (and lovable) set of characters" and Parton asserting that their designs range from "undeniably adorable to nightmarishly disturbing".[40][24]

Vogel was critical of the way that the Dark World was implemented, opining that despite it looking slightly better than Undertale, it "hardly feels like a cohesive or living place". He also criticized the "sparsely decorated hallways with very little in the way of interesting design or presentation", ending his criticism by saying that "Deltarune is unfortunately not a very pretty game to look at."[9] Parton also listed the game's infrequent save points as a negative in his summary.[40]

Chapter 2

Screen Rant rated the second chapter 4.5 out of 5, saying that "[t]he quality of the experience matches that of a full-price game, and it makes the wait for the next chapters even harder", describing it in comparison to the first chapter as "[feeling] like a game that's more confidant [sic] in its direction, and more willing to let players shape the fate of its characters."[44] Ana Diaz of Polygon described Chapter 2's world as "welcoming" despite being a "harsh challenge", praising its humor and noting that it "complicates the moral and ethical questions posed by the game's predecessor, Undertale, while adding to the story started in Chapter 1."[45]

After the release of Chapter 2, the demo (which contains Chapters 1 and 2) attracted around 100,000 concurrent players on Steam, far higher than Undertale's lifetime record.[30]

Awards

Chapter 1's soundtrack was nominated for the Game Audio Network Guild / MAGFest People's Choice Award at the 2019 G.A.N.G. Awards.[46]

Notes

  1. ^ a b 8-4 ported and published the console versions.[2]
  2. ^ Fox employed a number of other developers, though he remains the game's lead developer.[3][4]
  3. ^ The route is referred to variously as "Weird", "Side B", and "Alt" in the game's internal files. "SnowGrave" is a fan nickname based on the spell which marks the point of no return; returning to the normal route is no longer possible after using it. "Genocide" is another fan nickname that refers to the fan nickname of the Undertale route where the player kills every monster.

References

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  2. ^ a b O'Donnell, Sarah [@everydayfoxlife] (February 14, 2019). "aw yes! now that it's been announced I can finally share that I'm handling both the Switch and PS4 ports of Deltarune (*´∇`*) (enlisted by 8-4, naturally)" (Tweet). Archived from the original on September 13, 2020 – via Twitter.
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  19. ^ Fox, Toby (November 2, 2018). "Here are my thoughts on Ch 1 of Deltarune. This should answer some questions". www.twitlonger.com. Archived from the original on January 14, 2024. Retrieved February 4, 2024. Lots of things make this game harder to make than the last time.

    - The graphics are much more complicated and don't play to my strengths (black and white battle graphics were easy...)
    - The battle system is much more complicated due to multiple characters (I'll write about this later)
    - The overworld and other sections are more complicated due to multiple characters
    - Having multiple main characters is much harder to write especially introducing everyone properly in chapter 1
    - The entire town had to be created correctly on the first try to set up properly for the rest of the game

    And further things outside of those:
    - Trouble starting tasks/concentrating and general difficulty paying attention
    - Travelling / other responsibilities like translation/ports
    - Self-doubt / burnout regarding the creation of the game

    Essentially it's not possible to make this game as one person (and Temmie).
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External links